RichWebster Posted July 17, 2019 Share Posted July 17, 2019 Is there a way to make a projectile pass through everything except the ground? I'm trying to detect the ground height and thinking a projectile is the way to go. Link to comment Share on other sites More sharing options...
RichWebster Posted July 17, 2019 Author Share Posted July 17, 2019 Update: So I've been able to create a collision layer for my projectile that allows it to pass through actors and statics and only hit the ground. I'm a little stumped now though because my projectile disappears and doesn't impact the ground when passing through water. Any ideas how to allow my projectile to keep going through water? Link to comment Share on other sites More sharing options...
RichWebster Posted July 17, 2019 Author Share Posted July 17, 2019 Update 2: Solved it. My projectile now passes through all objects until it hits the ground. I'll post the setup this evening :) Now I can detect the actual ground level below the player! Link to comment Share on other sites More sharing options...
RichWebster Posted July 18, 2019 Author Share Posted July 18, 2019 Here we go, just create this collision layer and assign it to your projectile base object :thumbsup: Link to comment Share on other sites More sharing options...
RichWebster Posted July 18, 2019 Author Share Posted July 18, 2019 Hmm, now I'm trying to make a projectile that collides with water, and not having any luck with the collision layers method... Link to comment Share on other sites More sharing options...
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