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Is there a way to make a projectile pass through everything except the ground?

 

I'm trying to detect the ground height and thinking a projectile is the way to go.

Posted

Update: So I've been able to create a collision layer for my projectile that allows it to pass through actors and statics and only hit the ground. I'm a little stumped now though because my projectile disappears and doesn't impact the ground when passing through water.

 

Any ideas how to allow my projectile to keep going through water?

Posted

Update 2: Solved it. My projectile now passes through all objects until it hits the ground. I'll post the setup this evening :)

 

Now I can detect the actual ground level below the player!

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