MissFlapper Posted July 18, 2019 Share Posted July 18, 2019 (edited) I am using Substance Painter for the first time to make a retexture for Fallout New Vegas. It gave me stuff like metallic and roughness maps. I know how to get the base texture and the normal map in the game, but not anything else. It should look like this: https://imgur.com/a/wcQ413P But it looks like this: https://imgur.com/a/Xw4qkWn Any help to get the metallic, roughness, and height maps into the game would be appreciated. Edited July 18, 2019 by DogTheLog Link to comment Share on other sites More sharing options...
N7R Posted July 18, 2019 Share Posted July 18, 2019 Which game? Link to comment Share on other sites More sharing options...
MissFlapper Posted July 18, 2019 Author Share Posted July 18, 2019 Which game?Fallout New Vegas. Sorry, i forgot to put that :I Link to comment Share on other sites More sharing options...
N7R Posted July 18, 2019 Share Posted July 18, 2019 I am not sure on Vegas format. I know Fallout 4's but that uses a psuedo PBR setup which was first introduced in that game. My guess is for Vegas it does not use any roughness and metallic maps but a single specular map where each channel in it determines its shininess similar to how Skyrim does it. Link to comment Share on other sites More sharing options...
MissFlapper Posted July 18, 2019 Author Share Posted July 18, 2019 (edited) H I am not sure on Vegas format. I know Fallout 4's but that uses a psuedo PBR setup which was first introduced in that game. My guess is for Vegas it does not use any roughness and metallic maps but a single specular map where each channel in it determines its shininess similar to how Skyrim does it.How would I make a specular map? Edit: Nevermind, I figured it out. Thanks for the help though. Edited July 19, 2019 by DogTheLog Link to comment Share on other sites More sharing options...
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