Nhozoni Posted July 19, 2019 Share Posted July 19, 2019 (edited) Hello, I want to start modding, I'm decent at texturing and I know I need things like Creationkit and nifskope but I was wonder as to What's the best program for creating models? I want to make a mount that uses the horse skeleton and animations, does the mount have to be in the shape and height of a horse to use the skeleton?I want to make a custom gargoyle mount that resembles the Notre Dame Cathedral or St. Vitus Cathedral Gargoyles and is able to jump so I would have to give it the horse animations. Thank you in advance. edit: I have GIMP, Blender, Nifskope,CK, and Meshmixer. Edited July 19, 2019 by Nhozoni Link to comment Share on other sites More sharing options...
maxarturo Posted July 19, 2019 Share Posted July 19, 2019 (edited) Programs for models : - 3d Studio Max - Blender (it's free) For mounts i can't provide help, never done it. You'll also need : NVIDIA texture Tools for Adobe Photoshop If you want to create proper "normal" maps. Edited July 19, 2019 by maxarturo Link to comment Share on other sites More sharing options...
TobiaszPL Posted July 19, 2019 Share Posted July 19, 2019 (edited) Maxarturo nice Copy / Paste :D ( you forgott to remove styles :tongue: ) Nhozoni you already have everything you need but for Blender you will need Nif Plugin if you don't have it alreadyhere: https://github.com/niftools/blender_nif_plugin for Gimp you will need DDS Plugin if you don't have it alreadyhere: https://code.google.com/archive/p/gimp-dds/downloads Im not sure how they did this but Sjel Blad Castle already have custom horsesyou can ride on Bear Spider Sabrecat and many many more Sjel Blad Castle:https://www.nexusmods.com/skyrim/mods/41612 Open this Plugin in CK and watch how they did custom mounts :tongue:maybe if i will have some time ill download this mod and help you more :D atm you can just download this and try by yourself :smile: //Edit:about Normal Maps im using this: https://cpetry.github.io/NormalMap-Online/and its working fine Maxarturo :) Edited July 19, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
maxarturo Posted July 19, 2019 Share Posted July 19, 2019 There is the correct way to do things and the fast way, in the case of producing "normal maps" you can only see the difference in game, and there is a HUGE DIFFERENCE in the result you get at the end !. After more than 20 years working in the field of 3d Design with Photorealistic Renderings & Graphic Design of all kinds, i don't need to copy paste anything from anyone... Link to comment Share on other sites More sharing options...
TobiaszPL Posted July 19, 2019 Share Posted July 19, 2019 (edited) For me there is no difference between your "proper" and "fast made" normal maps... also here is my Normal Map Generated Fast in Browser//Edit:{Egh... why this .bmp is only for download? xD also why i have 250kb limit xdits too small T_T cant upload small PNG file !... T_T } in my opinion looks pretty close to your... maybe less smooth but who cares... i dont xDim using this Online Normal Map Generator for last 3 years and im happy with effects :D " i don't need to copy paste anything from anyone... "Then why 3Ds Max is writen with white color and Blender with gray? :D White color is when you copy / paste things from other posts/websites i don't need to copy paste anything from anyone...see? white :D Edited July 19, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
maxarturo Posted July 19, 2019 Share Posted July 19, 2019 (edited) I used white to emphasize the first program as the main tool for use. As i use white a lot in my posts to EMPHASIZE something. * If you want i can make two "normals" for you from the same "Diffuse" (when i get some free time), and you can see - check for yourself the fundamental and huge difference between the two, it's literally night and day !.That's why some mods look so amazing and others don't... Edited July 19, 2019 by maxarturo Link to comment Share on other sites More sharing options...
JWGamimg75 Posted July 20, 2019 Share Posted July 20, 2019 (edited) Hello! I'm also curious on this, this is valuable info! I too have been delving into the basics of modeling using Blender so I'm a complete 3D-Noob. I have used the Blender NIF Plugin import/export recently but have found that it doesn't work very well with Blender 2.79. I know I added the plugin correctly into Blender Add-Ons section but when I import an orchsword NIF for example (from SSE) I just get import errors from Blender -- unless the import plugin can only import SLE NIFs. If there's something I need to configure there -- teach me :smile: An alternate method that I've learned is to open the NIF in NifSkope and then export it as an OBJ. Then open Blender and import the OBJ file into Blender (do make sure the Import/Export Wavefront OBJ Format add-on is activated in Blender). This works for me in bringing in the objects but I guess I've run into an issue where I'm not able to export as a NIF (from Blender using the add-on, export errors). Edited July 20, 2019 by justinglen75 Link to comment Share on other sites More sharing options...
maxarturo Posted July 20, 2019 Share Posted July 20, 2019 The latest version of Blender has a different triangle mesh output than the "nif" which Skyrim uses and its related programs, so it makes it incompatible with any program that uses Skyrim nif, you should use an older version of Blender. For further info you should adress to SSE forum : https://forums.nexusmods.com/index.php?/forum/4070-skyrim-special-edition-creation-kit-and-modders/ Link to comment Share on other sites More sharing options...
JWGamimg75 Posted July 20, 2019 Share Posted July 20, 2019 So basically to use the Blender NIF add-on you need an older version of Blender -- makes sense to me, thanks! Peace! Link to comment Share on other sites More sharing options...
maxarturo Posted July 20, 2019 Share Posted July 20, 2019 So basically to use the Blender NIF add-on you need an older version of Blender -- makes sense to me, thanks! Peace!I personally don't use Blender, but a lot of users had encounter this problem with the latest version of it. Link to comment Share on other sites More sharing options...
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