JohnMcHobo Posted July 19, 2019 Share Posted July 19, 2019 Below Zero just released their new content update and rooms like the large base room, the command room or the glass dome ceilings are just awesome.How hard or easy would it be to implement those rooms in the original game? Or are the games very dissimilar in coding? What can be ported from Below Zero to Subnautica? Link to comment Share on other sites More sharing options...
Deleted52985841User Posted February 15, 2020 Share Posted February 15, 2020 i really want those in the original game as well Link to comment Share on other sites More sharing options...
nacpumas Posted April 8, 2020 Share Posted April 8, 2020 i had this wish, too. large-room with room-separators really would be nice for original game :-) Link to comment Share on other sites More sharing options...
XanaTitan Posted August 31, 2020 Share Posted August 31, 2020 (edited) I would love it! Try to delete the Below Zero tag,maybe more people will read it? Edited August 31, 2020 by XanaTitan Link to comment Share on other sites More sharing options...
greenhulk12321 Posted November 17, 2020 Share Posted November 17, 2020 Yeah I would love it too unfortunately I do not know how to mod Link to comment Share on other sites More sharing options...
lucashc90 Posted January 17, 2021 Share Posted January 17, 2021 Any news on this one? I also enjoy having the large rooms back in the classic Subnautica. Link to comment Share on other sites More sharing options...
AtomicKnight743 Posted January 20, 2021 Share Posted January 20, 2021 I don't know much about moding, but I can try to take the moon pool and just fill in the middle Link to comment Share on other sites More sharing options...
someidioticperson Posted May 30, 2021 Share Posted May 30, 2021 well to be honest, modders for subnautica have figured out how to make drills, a freaking ship, nermous base parts, new modules for vehicles, new resources, new items and so on so forthif a skilled enough modder(not me) put their mind to it they could create a new base part that's as large if not larger than the below zero huge room, not to mention they could add other rooms with other purposes but that's besides the pointif someone who was skilled got their mind around to it(and had below zero to strip the assets for the room from) they could probably do it semi easily, thats for the base room but for the stuff like corridors connecting to it properly, potential vertical stacking, materials costs, hull integrity costs, that would all be harder to figure out Link to comment Share on other sites More sharing options...
Deleted2815227User Posted June 11, 2021 Share Posted June 11, 2021 Depends on how much that is automatically part of the module/system; if the "connect here" is just inherently part of the module, you don't need to port that over at all; it'll just work. I'm rather disappointed that the developers haven't patched at least the command room into the original game yes; one of the most requested additions for the first game was a better/easier way to check the bases hull-integrity, building one, quickly reading the temporary text in the upper left corner, deconstructing what you built, is way to cumbersome. They clearly noticed, which is why they put the command module into the sequel, but they haven't done anything to fix the issue in the original. Link to comment Share on other sites More sharing options...
DerMazze Posted June 15, 2021 Share Posted June 15, 2021 (edited) IMHO it would be a smart move for the devs to release a free DLC which adds the new building modules (as well as some items like the recyclotron) to the base game for everyone who owns Below Zero. Shouldn't be a lot of work for them and would likely be an incentive for quite a few people who just own the base game to buy the new one as well. Also, we all know that modders will likely find a way to do it themselves sooner or later (by making a script that extracts and moves the relevant data from BZ to the base game as releasing the files directly would be illegal) Edited June 15, 2021 by DerMazze Link to comment Share on other sites More sharing options...
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