gingerbeardman13 Posted July 19, 2019 Share Posted July 19, 2019 First and foremost: I am using NAT for my weather mod, PRT for my ENB preset, and ASO - Pixar for a texture/effects overhaul. Aside from that, I have both Torches Cast Shadows and Smoking Torches and Candles installed, as well as a couple face/body mods (i.e. Total Character Makeover; although I doubt those are affecting my lighting), and that is about the extent of my graphics overhaul. I have attached a screenshot and will try and include one or two more in comments; however, admittedly they don't really capture what is actually happening. The screenshot(s) look like a simple lens flare effect is happening - which may be what my machine is trying to render. What I am instead getting is an odd-looking halo around light sources, ambient or otherwise. This 'halo" or 'orb' is complete static in the gamespace and often seems to appear in multiple instances, both around the light source and in ares where that source would be shining. It isn't your typical momentary lens flare when standing at just the right spot. I'm not totally opposed to having the effect in my game, silly as it is; I'm just curious if it a) intentional and/or b) able to be adjusted/removed? I've fiddled around with PRT's ENB settings but, frankly, there are a lot of settings to be fiddled with. Was wondering if anyone might take a look at the screenshot(s) and think "Ah! He needs to change X setting to Y" or "yeah, that happens when you combine NAT/PRT/ASO." Just sortof at a loss here. Link to comment Share on other sites More sharing options...
gingerbeardman13 Posted July 19, 2019 Author Share Posted July 19, 2019 Here is another example of what I am getting - these 'flares' are in static locations that don't move/behave like lens flares, but rather static light orbs/halos Link to comment Share on other sites More sharing options...
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