MoomanFL70 Posted July 20, 2019 Share Posted July 20, 2019 (edited) I am working on yet another teleporting mod as a way of learning to mod Skyrim. Currently I am using Skyrim LE. So far I have gotten everything I have tried to work. I have added XMarkerHeadings to Levelers Tower and they worked fine. I have teleports set up to all the vanilla player homes. I even have a teleport working to my custom test chamber. I didn't run into a problem I couldn't figure out until I tried to add 000MoomanXMarkerHeadingSkyfall to _SkyfallEstate. When I do this all seems to be well. The marker is added and shows up the the viewer. I can add the reference through _SkyfallEstate to my script and everything saves without error. However when I go to play, any changes I made will show up properly EXCEPT trying to use the teleport to Skyfall takes me to an empty cell with nothing in it (no floor, walls, or items... just sky and no ground) where I continuously fall. If I open my mod back up in CK it shows that my marker is in _SkyfallEstateDUPLICATE001 where the marker is the only item. I have tried everything I can think of, including adding SkyfallEstate.esp to the masters list. Doing so only works until my mod is saved. Upon reloading the mod in CK SkyfallEstate.esp is removed from the masters list and everything is as I have stated above. I know this is probably something simple that I am not aware of or am overlooking but some pointers to get this working would really be helpful. Thanks. Edited July 20, 2019 by MoomanFL70 Link to comment Share on other sites More sharing options...
agerweb Posted July 20, 2019 Share Posted July 20, 2019 By the sound of it you need to make Skyfall.esp into a temporary esm whilst you use it in the CK - Load it into TesVEdit and change its header to ESM. Link to comment Share on other sites More sharing options...
MoomanFL70 Posted July 21, 2019 Author Share Posted July 21, 2019 By the sound of it you need to make Skyfall.esp into a temporary esm whilst you use it in the CK - Load it into TesVEdit and change its header to ESM. This seems to have done the trick very well. Thank you. I will play around with it some to find the right workflow to get other similar locations added to my teleport mod. I will start a new thread for the other issue I need some pointers on just to keep it easily searchable for the future. Link to comment Share on other sites More sharing options...
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