Jump to content

Fallout Faction Wars


askfor

Recommended Posts

I am thinking about creating a new mod. It is war of, initially, four factions in Anchorage main worldspace. The factions are:

 

- settlers

- raiders

- mercenaries

- super mutants.

 

Player arrives at neutral zone and joins the faction. Super mutants are not playable. Settlers are most numerous and worst equipped. Joining them, generally, yields a lot of good karma throughout the game. Mercenaries are few, but best equipped. They work for mysterious employer from outside Alaska. Joining them, generally, keeps karma in neutral. Joining raiders should yield a lot of bad karma. Simply, killing settlers yields bad karma and killing raiders yields good karma.

 

The goal is take control of all the bases and settlements which belong to other factions. Super mutants are there only to create additional chaos and cause game to be unpredictable. They attack any settlement at any time. The gameplay should resemble Civil War in Skyrim.

 

What needs to be done, in technical sense, is following:

 

1. Clone the Anchorage Worldspace into new one - I tried once, it works.

2. Remove all the simulation related collision markers - easier than it looks like

3. Remove all the NPC's from the map - not so easy

4. Update navmeshes where the collision markers were, if necessary

5. Adapt existing fortifications to serve as settlements and add new ones

6. Create quest sand NPC'sfor each of 3 factions. Perhaps some wildlife, too.

 

Players should be free to come and go as they please. The weapons and armor should be about middle level. No Plasma Weapons, Gattling Lasers, Power Armors, Fatmans. Players are, however, free to bring whatever they want, depending on challenge that they seek.

 

Everything should be in ESM form, so that cross-mod plugins can be created for other popular mods. Getting rid of collision markers is

extremely easy, despite the fact that there is a ton of them. Replace all the instances with some new object (like collision_marker_new)

within the scope of worldspace. Then, simply, delete new object from game files.... it works, I tried it.

 

Whoever have idea, suggestion, or wishes to contribute in any way, feel free to post reply to this thread.

Edited by askfor
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...