catchby84 Posted July 22, 2019 Share Posted July 22, 2019 I'd like to start off by saying I am willing to conceed if there are no other options seeing as the mod I am using is old. The problem lies with the story mod "The Blue Note" where one of the main characters in the bar has an invisible body as shown in the attached picture. The issue is a missing/incomplete clothing texture. The problem is that the texture was not missing the first time I played through the mod and thus I know the place I downloaded it from has the texture. I do use body mods. I have redownloaded the Breeze body mod to also see if that was the issue and it is not. I have also tried leaving it deleted to no avail. I always turn off and on archive invalidation when I change textures. I have even reinstalled the Blue Note mod and have used LOOT after every change just in case. Nope. Nothing. Zip. Here is my load order. Please tell me if I am an idiot because I thought id be able to fix this mod easy and have been usable to. p.s. if you see an issue with my load order in general feel free to say something. Would be cool to at least get something out of this. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmNewCalifornia.esmInterior Lighting Overhaul - Core.esmELECTRO-CITY - CompletedWorkorders.esmRockwellPursuit.esmAWOPDeadMoney.esmiHUD.esmSolidProject.esm3DNPC_BlueNote.esmProject Nevada - Core.esmMore Perks.esmSomeguySeries.esmFCOMaster.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Extra Options.esmWeapons.of.the.New.Millenia.esmVurt's WFO.esmFCO - Race Addon.espThe Mod Configuration Menu.espProject Nevada - Rebalance Complete.espProject Nevada - Cyberware Additions.espProject Nevada - All DLC.espFCO - NPC Changes.espJSawyer Ultimate.espMore Perks Update.espTLD_Travelers.espRockwellPursuit2014Update.espvault22FloralOverhaul_Update_without Radroaches.espCNR_Beta.espTheInheritance.espCASM with MCM.espEVE FNV - ALL DLC.espProject Nevada - EVE All DLC.espBLEEDNV.espBoacombat2glove.espboa ncrpahelmet.espJSawyer Ultimate - GRA Merged.espWeapon Retexture Project.espNewCalifornia DLC Control.espNewCalifornia Courier Stash Control.espEconomy Overhaul.espAsurah_reanimation.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espDarylDixonCompanion.espMojaveSandyDesert.espNukaCola-Ojo.espUnholyLands.espR700.espUnlimitedCompanions.espDMHO.espFlashlightNVSE.espILO - PipBoy Light.espLiveDismember.espLightUpAndSmokeThoseCigarettes_edisleado.espMojave Nights.espNCROverhaul.espBrotherhoodReforged.espWEATHER RUDY ENB.espbzArmour.esp1nivVSLArmors.esp1nivPNSLPatch.espFCO - OHSB NPC Edits.espInterior Lighting Overhaul - Ultimate Edition.espILO - GS Shack.espTotal active plugins: 76 Link to comment Share on other sites More sharing options...
dubiousintent Posted July 22, 2019 Share Posted July 22, 2019 The usual reasons why a texture is not found and ends up displaying as a solid color such as black (other than failing to toggle AI) are: 1. It was packaged in such a way in the archive that when it was unpacked into the "Data" folder it got placed where the engine isn't looking for it. You can manually drag the folders to the correct locations, or repackage the archive to avoid that problem against the next time you need to install it. In the case of (for example) "Weapon Retexture Project" (WRP) v1.95, the package has a "non-standard" folder structure. (Not an uncommon mistake by mod authors, so learn from this.) The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized; with folder names such as "Textures" or "Meshes", or ESM/ESP/BSA files. It assumes they are being placed under the game "Data" folder. This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data". (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file. Sometimes it's "Data" so you end up with "Data\Data" which is also unexpected.) Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem. Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those two folders into the game "Data" folder. The text file under the WRP "RLS" folder is a documentation file. If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders. Personally, I rename such to "<mod_name>_ReadMe.txt" so I know which package they came from, and place them all in a "Docs" folder for easy access. (Many authors act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt").) 2. The texture path embedded in the NIF mesh file is not valid as your game is not installed in the same path as the mod creator. This is the fault of the mod creator, but something you can fix yourself. Please see the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) 3. The "garments" (clothing and armor, etc,) are not using the same "UV Map" (AKA "texture coordinates") as the body replacement. If the texture is not compatible with the underlying "body type", the UV Map can throw off the engine. Your problem might be due to an update to the body replacer rendering it incompatible with the "garment" from the mod used. I notice in the screenshot that the female at the bar also appears to be a "black texture". That suggests this particular problem is not the cause as you referred to the "Breeze" replacer which is for males only . -Dubious- Link to comment Share on other sites More sharing options...
Recommended Posts