Eyvindr Posted September 15, 2012 Share Posted September 15, 2012 Hello all! I have a nif converter problem (but for some odd reason i can't register on the niftools forums, so I thought I would ask it here). I have exported some Skyrim nifs to 3ds max, edited them a little and exported them again into nifs, and edited them in niftools with the mesh replacement technic. They seem to work perfectly fine, except some of them, when i load into niftools seem to be slightly moved on the x-z axis, and since their collision stayed the same, now they are lacking any collision to the parts reaching out from the circle of the original collision.I have not changed their coordinates or even touched the original pivot points. Could someone please tell me how to keep them at their original place? Link to comment Share on other sites More sharing options...
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