ecksile Posted October 16, 2008 Share Posted October 16, 2008 hey i was wondering if any one can help me with a problem im having with blender. basically i make a model in blender and i go to export it it does the whole load thing like its exporting and drop a file on my desktop then i go to edit the file in nifskope but theres nothing on the file its just a the scene root ninode thats all. i try to view the model but theres nothing there to view. it just happened out of the blue ive tried it with multiple files and get the same thing dunno whats wrong. any one had this problem before of know of a fix? any help is much appreciated because im almost done with the vizard mask remake. Link to comment Share on other sites More sharing options...
Devas Posted January 29, 2009 Share Posted January 29, 2009 hey i was wondering if any one can help me with a problem im having with blender. basically i make a model in blender and i go to export it it does the whole load thing like its exporting and drop a file on my desktop then i go to edit the file in nifskope but theres nothing on the file its just a the scene root ninode thats all. i try to view the model but theres nothing there to view. it just happened out of the blue ive tried it with multiple files and get the same thing dunno whats wrong. any one had this problem before of know of a fix? any help is much appreciated because im almost done with the vizard mask remake. May be a stupid suggestion: In the 3D window of blender in objects mode select all meshes with the 'A' key then while they are still highlighted attempt to export the same as before. Link to comment Share on other sites More sharing options...
AzirAphale001 Posted January 30, 2009 Share Posted January 30, 2009 Once you have your object you need to select it, go into texture mode, click 'Add New', set it to the colour you want, then click 'VCol Light'. Repeat this for all your meshes, select all of them and export as a 'NetImmerse/Gamebryo'. This will give it a single colour texture. To use more complicated textures you need to UV Wrap your mesh, but someone else will have to help you with that. Link to comment Share on other sites More sharing options...
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