capngagi Posted July 22, 2019 Share Posted July 22, 2019 How would I go about adding dialogue from an existing NPC to a new duplicated NPC? Link to comment Share on other sites More sharing options...
capngagi Posted July 22, 2019 Author Share Posted July 22, 2019 I tried setting the dialogue filter to the original NPC but when I pressed Ok it reset. Hlep plox! Link to comment Share on other sites More sharing options...
capngagi Posted July 22, 2019 Author Share Posted July 22, 2019 Also, is there a way to place dirt in a cell? Link to comment Share on other sites More sharing options...
ReverendFelix Posted July 22, 2019 Share Posted July 22, 2019 (edited) Duplicating an npc should bring everything attached to them, including dialogue. Do mean dirt as in the literal ground. No, I don't believe so. Edited July 22, 2019 by ReverendFelix Link to comment Share on other sites More sharing options...
capngagi Posted July 23, 2019 Author Share Posted July 23, 2019 Duplicating an npc should bring everything attached to them, including dialogue. Do mean dirt as in the literal ground. No, I don't believe so.Hmm, I'm going to try and duplicate them again. Thanks. I'll have to look around for a dirt mesh/texture. Link to comment Share on other sites More sharing options...
capngagi Posted July 23, 2019 Author Share Posted July 23, 2019 Duplicating didn't keep the same dialogue a couple times now. Link to comment Share on other sites More sharing options...
ReverendFelix Posted July 23, 2019 Share Posted July 23, 2019 Huh, I thought it did. Regarding the 'dirt', you ever use nifskope? It's freakin' wizardry I tell you. I manipulate meshes frequently with it. With it you can pick a mesh and texture you want to use and 'make' a new object in the cs from it. Just remember if you are only working with copies, you really have nothing to fear. Link to comment Share on other sites More sharing options...
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