EricFong Posted September 15, 2012 Share Posted September 15, 2012 I see mod are possible for New Vegas but I am surprised no one made it for New Vegas yet. Link to comment Share on other sites More sharing options...
EricFong Posted September 21, 2012 Author Share Posted September 21, 2012 So no one like this idea, huh? Link to comment Share on other sites More sharing options...
Krutz Posted September 21, 2012 Share Posted September 21, 2012 So no one like this idea, huh? He's not the Dragonborn, but the Deathclaw born. Link to comment Share on other sites More sharing options...
proingy747 Posted September 22, 2012 Share Posted September 22, 2012 It would be hard, Let's leave it at that. Link to comment Share on other sites More sharing options...
Coolblack11 Posted September 23, 2012 Share Posted September 23, 2012 it wouldn't be that hard to make one way of doing it would be this Create a weapon that is based on one like the 10mm and port in a custom shooting animation with sounds (FUS RO DAH) like the character going in a stance like on skyrim and the sound can be imported as a WAVregen ammo can be enabled (unlimited ammo)then add a firing delay e.g. can only be used every 5 seconds then create an effect script for the projectile that would be like this-----------------------scn 00FusRoDahEffect ref Push begin ScriptEffectStart set Push to GetSelf (gets the NPC thats being affected to be assigned to a custom reference) Player.PushActorAway Push 50 (pushes the Reference actor, the one the script is effecting, to get push back with a havok force of 50)end----------------------- this would work but the problem is you would need to be looking straight at the NPC for it to work. a solution for it might be to use an explosive as the base for the effect but I can't say how I would to that Link to comment Share on other sites More sharing options...
WHavoc Posted September 24, 2012 Share Posted September 24, 2012 Doesn't the Mirelurk/Lakelurk use an effect that would be similar to the animation of FUS Ro DAH in Skyrim? I may be wrong, but in that case, ideally all you would have to do is create either a weapon with the effect, or attach the effect to a random holdable object. If you enhance and rename the script for the Mirelurk/Lakelurk's effect, you should be able to create you desired "spell." This might be an alternative to Coolblack11's idea, might being the key word, I am sure that script is better for what you are wanting. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 24, 2012 Share Posted September 24, 2012 (edited) Naahh I wouldn't use the pushActorAway function. I'd make an explosion, use a appropriate force with low or no damage (depending on your preference). Use getCrosshairRef to place the explosion. That way you have something that actually generates force all around the impact area, instead of affecting one specific target. It'll look much more realistic and all kinds of objects/trash etc in the area will go flying. Maybe use NVSE to create a hotkey, because equipping a weapon is contrary to the nature of the shout. Pick a idle animation (there's a ton of them, one will probably look like someone shouting) that fits and throw it, along with the lakelurk effect, a decent sound with playsound and that should work well. Oh and a timer so you have to wait a bit to use it. Edited September 24, 2012 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted September 24, 2012 Share Posted September 24, 2012 I see mod are possible for New Vegas but I am surprised no one made it for New Vegas yet. Yeah, the more I think about it a low force 1pt damage explosion is probably the way to go. You need that 1pt damage for people to react to an attack. Let me know if your still want it and I can take a shot at putting it together for you....don't want to burn time if you'v lost interest. Link to comment Share on other sites More sharing options...
proingy747 Posted September 25, 2012 Share Posted September 25, 2012 I'd want it xD Link to comment Share on other sites More sharing options...
devinpatterson Posted September 25, 2012 Share Posted September 25, 2012 I'd want it xD I appreciate your enthusiasm Proingy747, but I want to be fair and provide equal time for everyone's requests and i'm still producing several mods for you. Speaking off did you get a chance to playtest the first warhammer conversion I put together for you? If so was it bug free? Link to comment Share on other sites More sharing options...
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