netson Posted September 15, 2012 Share Posted September 15, 2012 as stated above they just wont come to sky haven temple im in the part of the quest where we have to go to sky haven temple but they just stay at the in ive cleaned all the way etc and they just stay at the inn if i talk to them they will answer to me like if we were at sky haven entrance but wont procede to the next scene (telling that i need to use blood to open it or smthg of the sort wich i dont remember well what they used to say) is there any possibilitty for me to use a comand to move them to me to sky haven temple like a teleport or smthg? i use pc so it shouldnt be a problem but the only comand i find its description says its only to move objects Link to comment Share on other sites More sharing options...
gamefever Posted September 16, 2012 Share Posted September 16, 2012 Sounds like you've got a mod in there somewhere messing up your quests. no real fix for that other than find/remove/start over You could try to work around it by writting down the actors id's Then use a place at me command find those in google "skyrim consul commands" Link to comment Share on other sites More sharing options...
netson Posted September 16, 2012 Author Share Posted September 16, 2012 i thought at the start aswell but i have no mods that change sky haven temple or the main quest the only 1 i have that changes things related to it is one that changes npc's apearances Link to comment Share on other sites More sharing options...
Moraevik Posted September 17, 2012 Share Posted September 17, 2012 Click on each of them in the console and write down the refIDs you get for them. Go to where you need them to be, then for each of them type ... prid <refID>moveto player That will get them to your location. The parts of the Main Quest that involve Esbern and Delphine are very fragile. Their AIs will stall out at the drop of a hat, or even the suggested drop of a non-existent hat. I have two batch files, named "GetEsbern" and "GetDelphine" that I can quickly run when this happens, so you can guess how many times I've had to manually move them to places where they should be, but they "forgot" what they were supposed to be doing. It's annoying as all get-out, but just about any quest that involves Esbern or Delphine is subject to random, and potentially quest-breaking AI stalls. It doesn't help that both of them are easily distracted by perceived threats (like mudcrabs a hundred yards away that have detected the player), and then they go rushing off to combat and just stand around doing nothing afterward. Link to comment Share on other sites More sharing options...
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