AmericanJackal Posted September 16, 2012 Share Posted September 16, 2012 Is it possible to place variables inside dialogue strings without writing a hundred different dialogues and then linking them all individually? If not natively supported, is there some sort of modder's framework that could allow this? I am working on a mod in which the player "barters" through dialogue for an item. However, the resulting price actually relies on a lot of different variables, including race, quest completion, favor, disease, etc. I want all of my mods to more accurately reflect racism in Skyrim. The result is that there could be a few dozen outcomes, and the only difference is the number in the string. I would prefer if I could do something like,"Yeah, I will sell that to you for {cost}." ("Cost" being a variable in the dialogue's quest.) Just looking for ways to do less work. :) Link to comment Share on other sites More sharing options...
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