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Variables inside Dialogue


AmericanJackal

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Is it possible to place variables inside dialogue strings without writing a hundred different dialogues and then linking them all individually?

 

If not natively supported, is there some sort of modder's framework that could allow this?

 

I am working on a mod in which the player "barters" through dialogue for an item. However, the resulting price actually relies on a lot of different variables, including race, quest completion, favor, disease, etc. I want all of my mods to more accurately reflect racism in Skyrim.

 

The result is that there could be a few dozen outcomes, and the only difference is the number in the string.

 

I would prefer if I could do something like,

"Yeah, I will sell that to you for {cost}." ("Cost" being a variable in the dialogue's quest.)

 

Just looking for ways to do less work. :)

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