Tsewe Posted November 12, 2013 Share Posted November 12, 2013 You actually need to create a SEQ file to avoid this bug. Then, all custom voiced NPCs will work anytime! Link to comment Share on other sites More sharing options...
OliverWBR Posted March 30, 2014 Share Posted March 30, 2014 How does the engine differentiate between custom and non-custom? By its associated from a master file to an esp? That sounds pretty tedious for anyone wanting to make a new gameworld out of the CK. Link to comment Share on other sites More sharing options...
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