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Summoned creatures turn against the player!


Kinlar

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I'm currently on the quest "A Night to Remember" and inside Morvunskar. One of the warlocks near the forge seems to have the ability to turn my summoned creatures (atronachs) against me. How is that possible? Is there such a spell/power in the game? Whenever I summon an atronach (flame or frost) near them, after a brief fight, the creature turns against me as if they were summoned by the hostile warlock. Is this a game feature that I'm not aware of, or is it a known bug, perhaps a mod related problem? Although I don't actually use any conjuration related mod.

 

Update: Apparently, there is indeed a spell in the game to turn and control summoned creatures (named "Command Daedra"), although it's interesting that the warlock knows that, as it's an expert level spell.

Edited by Kinlar
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I've had this happen before, and in various places -- not just inside Morvunskar -- and it is, indeed, the "Command Daedra" spell. Understand that NPCs don't have to abide by the same rules that are forced onto the player. Many NPCs have been tweaked in the CK to give them abilities that would seem to be out of place in the situation. Besides, you can cast a high level spell when you are, yourself, at low levels if you boost your magicka high enough through various means like potions and enchanted apparel.

 

In addition, perks within the Conjuration skill tree allow you to make summons at half cost if you have them. I'm typically summoning Flame Atronachs when my actual skill level in magic is still at novice (based upon my available magicka and my other spells), because I like to put a point into apprentice conjuration. It's expensive, even at half cost, but its still possible. So don't assume that an NPC named "Apprentice Fire Mage", for example, is necessarily going to be a pushover with only apprentice-level abilities, relative to what you have at the same level of skill development.

 

Note, also, that a "Conjurer" (an NPC class, and the one you're likely referring to) has four of its ten attribute points dumped into Magicka, and that there could be racial bonuses, as well. These guys are magicka machines, which is probably why they can cast higher level spells than you would think, and seem to never run out of magicka when they're throwing low-level destruction spells at you.

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