Skybroom Posted July 24, 2019 Share Posted July 24, 2019 I am looking for advice on how to scale a model with several NiTriShapes if those NiTriShapes has different translation by default. For example, I need to scale this model of a deer: meshes\actors\deer\character assets\reindeer_skin.nif It has 4 NiTriShapes. Two of those (namely eyes) have this translation:http://images.vfl.ru/ii/1563975517/a0feb50a/27318440.jpg Other two (body and fur) have this translation:http://images.vfl.ru/ii/1563975518/910d1fd4/27318441.jpg I need to change the deer's scale to 1.07. If I scale each of the 4 NiTriShapes and do not Apply changes, the changes are invalide in game.If I apply changes, I get the deers eyes moved aside in game. Other algorithms gives no positive result as well.What I should do? Link to comment Share on other sites More sharing options...
maxarturo Posted July 24, 2019 Share Posted July 24, 2019 In CK > Edit the actor > in Traits > set its Height to scale the deer. Link to comment Share on other sites More sharing options...
Skybroom Posted July 25, 2019 Author Share Posted July 25, 2019 (edited) In CK > Edit the actor > in Traits > set its Height to scale the deer.Thanks for suggestion. This isn't what I need. This will scale skeleton. My deer is a mount deer. I need to scale it's body mesh in order to reduce the gap between the back of a mount and the bottom of a rider who otherwise appears floating in the air. Is that clear? In any case, I want to learn how to get rid of those unequal translation parametres. To me it's a common issue which not allows me editing some other models too. Edited July 25, 2019 by Skybroom Link to comment Share on other sites More sharing options...
maxarturo Posted July 25, 2019 Share Posted July 25, 2019 (edited) Then you need to use either 3d Studio Max or Blender. The main and most important reason is that in NifSkope you can scale the model but you CAN NOT scale its collision, which in the case of an actor is attached to its skeleton, which its skeleton is attached to its animation, and all of this is attached to the mesh, scaling the mesh without all the other will end up with weird results like parts of the model breaking from each other while walking or its foots going right through the ground - not touching correctly in the ground surface. You can see the problem here... CTD !. Edited July 25, 2019 by maxarturo Link to comment Share on other sites More sharing options...
Skybroom Posted July 25, 2019 Author Share Posted July 25, 2019 (edited) Strange, I've already scaled chicken, scaled hare, scaled dog, scaled cow, scaled goat, scaled sabrecat, with no problem. I apply changes which drops scale value to 1.0 Isn't that okay with skeleton? Okay, I'll try it with Blender. Thanks for advice. Edited July 25, 2019 by Skybroom Link to comment Share on other sites More sharing options...
maxarturo Posted July 25, 2019 Share Posted July 25, 2019 It might work but the issue still remains... you'll need to research this a little more so that its done correctly (is been quite some time - years since i did this and i can't guide you correctly to it), i think there is a related tutorial to this in this forum (on the top - if i remember correctly). Link to comment Share on other sites More sharing options...
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