maxarturo Posted July 24, 2019 Share Posted July 24, 2019 (edited) I haven't found absolutely nothing online about this !. I have finnish optimizing my last cell and after i run "Validate room/portal alignment" i'm getting this warning : * I have done an extensive test to the cell, and it has absolutely no problems, everything is working correctly. * I have rearrange the portal and the room marker, but still the same. * I'm using the same meshes and textures in two other cells, but only in this one i'm getting the warning. * The room marker has three portals and only one is getting the warning. I have no idea what this warning means, is the first time i encounter this.... Edited July 24, 2019 by maxarturo Link to comment Share on other sites More sharing options...
NexBeth Posted July 25, 2019 Share Posted July 25, 2019 It means that the two room markers you created are not aliened correctly with the portal that you put between them. In order to use room makers and portals you must set the snap to grid and snap to angle, and all the snap to grids have to be exactly the same increments. The two cells walls where the portal was made must be exactly aligned with each other. You can see which portal it is by putting the portal ID given in the error message in to the cell view box and then clicking on the results there. The two problem room markers will be there adjacent to each other. As you go along creating room markers, check for each marker you set up using World/Validate Room/Portal Alignment. When you press that there is a choice for yes or no, choose no. If nothing comes up then it's fine, if there is a problem, then you will receive that error message. You also get that error message when loading into the CK. Link to comment Share on other sites More sharing options...
maxarturo Posted July 25, 2019 Author Share Posted July 25, 2019 (edited) Thanks NexBeth for replying. But this is not the case here, not does this "warning" has to do anything with room/portal alignment. Everything is perfectly aligned, plus if there was actually an alignment issue i would have "warnings" for three portals and not just for one. The room has three portals which connects two room markers and only one is getting the warning. The "warning" for rooms/portals not aligned correctly is different and is very clear. * As i posted above, i already realigned + detach > retached portal/room just to eliminate that possibility. * While loading the esp i get no messages. * The process of Optimizing a cell is quite easy and simple, this warning has to do with something else that completely escape my grasp right now. Edited July 25, 2019 by maxarturo Link to comment Share on other sites More sharing options...
RichWebster Posted July 25, 2019 Share Posted July 25, 2019 Stupid question but have you tried deleting it and making a new one? Link to comment Share on other sites More sharing options...
maxarturo Posted July 25, 2019 Author Share Posted July 25, 2019 (edited) Stupid question but have you tried deleting it and making a new one?I intend to do it this afternoon... as my last resort, i've run out of ideas of what this might be... i couldn't even sleep last night thinking about this... Edited July 25, 2019 by maxarturo Link to comment Share on other sites More sharing options...
RichWebster Posted July 25, 2019 Share Posted July 25, 2019 Sometimes it takes longer to troubleshoot something in the CK than it does just making it again. I have 2,200+ hours in the CK, and countless hours in Sublime Text 3. Believe me, I know. Link to comment Share on other sites More sharing options...
NexBeth Posted July 25, 2019 Share Posted July 25, 2019 My exp is that the message above is exactly misaligned room markers to portal, even when you aren't getting warnings on the other portals. It may have just been as simple as clicking on the portal that threw it off indistinguishably. But, the best bet is to start over with those room markers and the portals. Here is an example vid starting at 0:50. Link to comment Share on other sites More sharing options...
maxarturo Posted July 25, 2019 Author Share Posted July 25, 2019 Thanks NexBeth for taking the time to think about this !. But i'm currently experiencing a terrible headache and i'll keep on working the mod tomorrow, i'll post the results when ever i manage to solve this... Link to comment Share on other sites More sharing options...
maxarturo Posted July 31, 2019 Author Share Posted July 31, 2019 (edited) This one is really giving me a headache... I had in the past a warning for rooms not aligned in another cell, but it was different than this one and that of the video posted by NexBeth. I keep backups through all the progress of my works (learned the hard way), and especially this last few days since the earthquake of fear of a sudden blackout while working. So i picked an esp just before i started optimizing that specific cell (had not been introduced optimization yet), and re-optimiz it.. but still the same WARNING !!! what the heeellllllll.... everything its completly align !!!. (snap to grid + snap to angle, that's common sense). * While testing the cell there is absolutely no issues, neither flickering or meshes disappearing or any other weird things, everything is as is supposed to be. * I have 36 cells which more than half of them are massive, and only this one has this issue (medium size cell). If anyone has any clue why this is happening... please shed some light. Edited July 31, 2019 by maxarturo Link to comment Share on other sites More sharing options...
ReDragon2013 Posted July 31, 2019 Share Posted July 31, 2019 (edited) You wrote: "The room has three portals which connects two room markers and only one is getting the warning." I cannot help you directly, but next should give you some new reflections to your work. -1- source: https://www.creationkit.com/index.php?title=GlossaryDepth bias enables coplanar geometry to not z-fight, offsetting decal geometry when depth-bias is onso that it appears in front of the geometry it is on top of.Depth bias (on shadow lights) is a method to account for insufficient depth precision in shadowmaps. Small depth bias can result in striping artifacts on the surface of objects, large depth bias can result in a lack of contact shadows.-2-source: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_OptimizationInformations in link from above could be useful to avoid the coplanar error! Look at this:"Build for Performance with Best Practices" - Check the number of lights"Optimization Workflow" - Step 2: Thinking With Portals These auto-adjustments can become problematic when you're working with a room with multiple portals; a correction on one side of the room may create a gap on the other - so it's best not to rely upon them entirely. Edited July 31, 2019 by ReDragon2013 Link to comment Share on other sites More sharing options...
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