blastreiter Posted July 26, 2019 Share Posted July 26, 2019 This isn't actually destroying my game, but it occurs often enough that I'd like some input. Occasionally, my character will get stuck while exiting a crafting station. The "stepping away" animation won't play, and instead I'll be locked there for about a 10-12 count. It took me a bit to realize that I'll eventually get unstuck and be able to step away from the station, but it takes a good bit. This reliably happens with alchemy tables, and once or twice with enchanting tables. Loading into new areas fixes the problem but it always comes back. Like I said, annoying but not game-breaking, given that I can eventually step away. I had a worse experience where I tried to enter \*any\* kind of crafting station and would immediately just freeze over it in first-person. The only thing I found that helped was inputting "player.resurrect" into the console, but upon doing so the station I bugged out on became unusable. I also noticed this disabled the Ordinator option of creating "advanced workshops" afterwards. I ultimately reloaded from a save before the bug occurred and went on my way, not encountering the problem again for a very long time, but I've recently run into it again at the Nordic Dig Sites added by Legacy of the Dragonborn. I've never had a problem with those sites before -- I don't currently know whether the mining animation is bugged out in general, or just for the LOTD add-ons. Is this a FNIS issue? I'm also using 3PCO, but I don't think that would cause this kind of interference. I've recently noticed that Bowlegged Jump Fix and/or Better Jumping require a double-check of FNIS otherwise Sexy Walk will break, but I was having this particular issue before installing the Jump mods. If any of this sounds familiar to anyone, I'd love to hear your approach. Link to comment Share on other sites More sharing options...
RodoxVR Posted February 17, 2020 Share Posted February 17, 2020 Same here know any fix ? Link to comment Share on other sites More sharing options...
anjenthedog Posted February 18, 2020 Share Posted February 18, 2020 Might be worthless, might be valuable... It *sounds* a bit like the script lag I sometimes experience. I'm not sure if any of the associated animation for "using" a crafting station shows up in console (sometimes I'ts hidden from view, sometimes it's not) , but you *might try opening console after executing an enter or leave command for a station and see if you get any output that includes "lagtimer". As I noted, it doesn't always show up.... I think some scripts are set to not echo to the console, so don't take "no output" as evidence that it isn't script lag. There are many commands I can issue via the game UI, that even when I already know for certain I'm suffering script lag, no console text is produced by the underlying script I just triggered. --- Anyway... as my game has become "thicker" over time, I've found that I need to periodically "chill out" in a player home or a cleared dungeon in order for the scripting engine to get caught up to speed, so to speak. It usually takes a couple to a few in-game days to get things in order. After hanging out for a few days, save the game, then close the game completely (to desktop), reopen, and load the last save. Might work might not, but if you haven't, give it a try. Works for me, although admittedly sometimes I don't get situated quickly enough, and wham bam, game starts to slow considerably and then crashes. (and admittedly, it doesn't work for everything...mainly script lag issues.) fwiw Link to comment Share on other sites More sharing options...
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