plasmaku Posted July 26, 2019 Share Posted July 26, 2019 Hello! Was hoping someone would be able to help me or at least give me good tips. As a total newbie when it comes to the Creation Kit I unfortunately don't have the knowledge necessary for this undertaking. So lets get to it: I would like to know if it's possible to make so that when you equip a weapon a Atronach for example would be conjured? I have been messing around with effects and have managed to get a Storm Atronach to appear on the death of a NPC, but it isn't quite what i'm looking for. With no knowledge of scripting I can't really go about it that way... Any and all help and tips would be highly appreciated! Link to comment Share on other sites More sharing options...
maxarturo Posted July 26, 2019 Share Posted July 26, 2019 (edited) Yes, there are a couple of ways you can do this with the most common been the follow, this is just an example of a working script that you can expand, like adding FX or whatever your imagination can come up with, attach it to a Weapon : Actor Property MyAtronach Auto Event OnEquipped(Actor akActor) if akActor == Game.GetPlayer() Game.GetPlayer().PlaceAtMe(MyAtronach) EndIf EndEvent Edited July 26, 2019 by maxarturo Link to comment Share on other sites More sharing options...
plasmaku Posted July 26, 2019 Author Share Posted July 26, 2019 That is actually very helpful and simple! Thank you so much! Link to comment Share on other sites More sharing options...
maxarturo Posted July 26, 2019 Share Posted July 26, 2019 Don't forget to fill in the properties of the script. Link to comment Share on other sites More sharing options...
maxarturo Posted July 27, 2019 Share Posted July 27, 2019 I also forgot to mention that you'll need to put some sort of duration to the Atronach, otherwise after its spawn it'll stay forever or until it's been kill. You can do this using the same script that either put a "wait()" after "PlaceAtMe()" and "disable()" > "delete()". Or put a second Event : Event OnUnEquipped(Actor akActor) "disable()" > "delete()" Link to comment Share on other sites More sharing options...
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