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Enforcing Ambient Occlusion in ME 2


Aegrus

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I've been trying to make ME 2 look as good as possible. Sadly, I haven't been able to find an nvidia ambient occlusion compatibility mode to enforce that works for it. None of the modes I've tried show up in the game, though I have ambient occlusion enabled, and it works fine in other games. (I've tried Dragon Age; Origins, Dragon Age 2, Unreal Tournament 3, Mass Effect 1 compatibility modes. . .)

 

Does anyone know what ambient occlusion I should be enforcing? Does it even work in ME 2?

Edited by Aegrus
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I've looked in the nVidia Control Panel under Manage 3D Settings and apparently Mass Effect 2 doesn't support Ambient Occlusion, or at least nVidia's Ambient Occlusion. I am currently using 301.42 Windows 7 Notebook drivers on my laptop so unless there is a newer driver that adds the feature, I won't know. I don't know if the nVidia Inspector will allow you to force Ambient Occlusion onto Mass Effect 2, but you can try that tool.
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Yeah, I'm using Nvidia Inspector. I haven't been able to find any compatibility mode that works. Kind of odd, because apparently ME 1 ambient occlusion works for ME 3. I'd think that it would work for ME 2, as well, but I can't see any in-game.

. . . Maybe it does work, maybe it's just really subtle.

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