Aegrus Posted September 17, 2012 Share Posted September 17, 2012 (edited) I've been trying to make ME 2 look as good as possible. Sadly, I haven't been able to find an nvidia ambient occlusion compatibility mode to enforce that works for it. None of the modes I've tried show up in the game, though I have ambient occlusion enabled, and it works fine in other games. (I've tried Dragon Age; Origins, Dragon Age 2, Unreal Tournament 3, Mass Effect 1 compatibility modes. . .) Does anyone know what ambient occlusion I should be enforcing? Does it even work in ME 2? Edited September 17, 2012 by Aegrus Link to comment Share on other sites More sharing options...
Vecna6667 Posted September 17, 2012 Share Posted September 17, 2012 I've looked in the nVidia Control Panel under Manage 3D Settings and apparently Mass Effect 2 doesn't support Ambient Occlusion, or at least nVidia's Ambient Occlusion. I am currently using 301.42 Windows 7 Notebook drivers on my laptop so unless there is a newer driver that adds the feature, I won't know. I don't know if the nVidia Inspector will allow you to force Ambient Occlusion onto Mass Effect 2, but you can try that tool. Link to comment Share on other sites More sharing options...
Aegrus Posted September 17, 2012 Author Share Posted September 17, 2012 Yeah, I'm using Nvidia Inspector. I haven't been able to find any compatibility mode that works. Kind of odd, because apparently ME 1 ambient occlusion works for ME 3. I'd think that it would work for ME 2, as well, but I can't see any in-game. . . . Maybe it does work, maybe it's just really subtle. Link to comment Share on other sites More sharing options...
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