sparkleman Posted July 26, 2019 Share Posted July 26, 2019 Having a problem with an area in my worldspace that holds a Swamp, now since this swamp is extremely close to sea level and it's land often rises only just above sea level then goes under it again this results in an LOD that has severe Z-Fighting issues, when working with a Lanscape so low to the sea level and so uniform in terms of maximum height alot of the subtle height data gets lost upon LOD generation, alot of parts of the landscape getting flattened in parts which causes the z-fighting in these areas. My questions is can i open the LOD chunks in Nifscope, export them as a .obj, open them in the 3d Editor of my choice then retopologize it to a slightly higher and more accurate polycount then export it back as a .btr file? Link to comment Share on other sites More sharing options...
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