Aykani Posted September 17, 2012 Share Posted September 17, 2012 I find myself needing to use several collision boxes (L_NAVCUT) to negate some parts of the navmesh. That is all fine and dandy and works the way I need it to. However, I would also like to modify a collision box on the fly. I'd like to change it's size (normally changed from the Primitive tab) dynamically via a script. Is it possible to modify the size of a primitive, or at least clone/duplicate a primitive via a script? Link to comment Share on other sites More sharing options...
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