SovietSailor Posted September 27, 2012 Author Share Posted September 27, 2012 Bumparoonie.... Link to comment Share on other sites More sharing options...
SovietSailor Posted October 21, 2012 Author Share Posted October 21, 2012 *Dusts off topic* So, yeah, I'm still having trouble adding Exeter's neckchains, via scripting, to vendor containers. Come on, guys, help a little n00b out! :sad: Link to comment Share on other sites More sharing options...
viennacalling Posted October 22, 2012 Share Posted October 22, 2012 Three different people already provided you with the solution to what you are trying to do. :confused: Link to comment Share on other sites More sharing options...
SovietSailor Posted October 22, 2012 Author Share Posted October 22, 2012 Yeah, I know, but none of them work. :wallbash: Link to comment Share on other sites More sharing options...
devinpatterson Posted October 23, 2012 Share Posted October 23, 2012 Ok, one question though. At any point do I need to indent a line, and by how much? Naw it's just formatting to make it more easily understood by us, the compiler doesn't care if you indent it a space, a tab or none at all. *Dusts off topic* So, yeah, I'm still having trouble adding Exeter's neckchains, via scripting, to vendor containers. Come on, guys, help a little n00b out! :sad: Throw it up on a hosting service like mediafire or something and I'll take a look at it. Or if you can't/dont' want to do that PM and you can email it to me. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted October 23, 2012 Share Posted October 23, 2012 Is this still your script? Scn NeckChainsScriptScr Begin gameMode AddItemToLeveledList VendorMiscItems 01XFechain 1 1 100; stopquest NeckChainsScript End It doesn't like using formIDs that begin with numeric characters in scripts. Change the item name to start with a letter. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 29, 2012 Share Posted October 29, 2012 Ok I looked over your esp. You didn't make a quest script (probably because your first attempts didn't compile), I think you just confused the quest name and quest id (which you have listed as NeckChainScript) with teh script. When you'v completed the script, add it to the drop down menu I'v circled in red. http://i1066.photobucket.com/albums/u404/devinlpatterson/problem.jpg I'v uploaded a edited esp. I made a sample script, NeckChainScript and attached it to your Quest for you. Also changed your quest name (Neck Chain Quest) and quest ID (NeckChainQuest); http://i1066.photobucket.com/albums/u404/devinlpatterson/problem1.jpg scn NeckChainScript Begin gameMode AddItemToLeveledList VendorMiscItems ChainCopper 1 1 100; AddItemToLeveledList VendorMiscItems ChainGold 1 1 100; AddItemToLeveledList VendorMiscItems ChainPearls 1 1 100; AddItemToLeveledList VendorMiscItems ChainSilver 1 1 100; AddItemToLeveledList VendorMiscItems ChainTags 1 1 100; AddItemToLeveledList VendorMiscItems ChainIron 1 1 100; stopquest NeckChainQuest End Link to comment Share on other sites More sharing options...
SovietSailor Posted November 1, 2012 Author Share Posted November 1, 2012 Appreciate it! Unfortunately, though, I booted up a new game with your sample esp and looked in several vendors for any sign of the neckchains. Found nothing. Was there something else I needed to do? Link to comment Share on other sites More sharing options...
devinpatterson Posted November 1, 2012 Share Posted November 1, 2012 Unfortunately, though, I booted up a new game with your sample esp and looked in several vendors for any sign of the neckchains. Found nothing. Was there something else I needed to do? The vendor lists refresh twice(?) a week Sun and Wen, I believe Link to comment Share on other sites More sharing options...
SovietSailor Posted November 2, 2012 Author Share Posted November 2, 2012 (edited) Unfortunately, though, I booted up a new game with your sample esp and looked in several vendors for any sign of the neckchains. Found nothing. Was there something else I needed to do? The vendor lists refresh twice(?) a week Sun and Wen, I believe Oh, so the vendor inventory is the same at the beginning of every game you start? Huh, didn't know that. I'll try again a bit later. (I was doing some intensive waiting, though....) Edited November 2, 2012 by SovietSailor Link to comment Share on other sites More sharing options...
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