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Skyrim First Person framerate issues (not the classic ones)


blacklordbl

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Hello nexus community! I decided to post here in hopes that someone might be able to help me with my issue. I have scoured the internetz endlessly for my issue but because of it's similarity to the old stutter problem in fps view that was caused by some weird 64hz bug or something, I was unable to find a solution.

First lets go over my setup and specs:

Q6600

AMD 6870

4GB DDR3 1600MHZ running at 1066 (fsb limitation waiting to upgrade to i5)

2 WD 320GB HDDS the one with windows has 8mb cache the one with skyrim 16mb

well over 10GB pagefile on each drives

 

Mods? somewhere between 20-50 didn't do the official count. This issue persist even with all mods disabled and fresh install. (not completely accurate I am about to explain)

 

What causes this issue is ENB, ANY ENB from what I have noticed. Even the lowest settings enb causes my problem despite having 60 constant fps.

 

And now after I probably made you think "OK just get to the fking point already", here it is: When in first person view, while moving my image stutters. It's like losing frames I can't explain it and it happens ONLY while moving (possibly caused by loading of textures but it happens in a already loaded area also). I can even look around while standing still and the game will run smooth as butter.

 

If I disable ENB the problem >seems< to disappear, I can't be sure but it's much less noticeable in any case.

 

 

I can't really pinpoint when this started happening or if it was always there but somehow I feel that this issue is related to the latest patches and possibly dawnguard. I haven't tried disabling dawnguard but I somehow doubt that is the issue.

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This has always been the case for me, and I have no mods installed that affect ENB at all. It happened to me from the very beginning, when my only mod was the Unofficial Skyrim Patch. As you say, it seems like the game drops frames in first-person perspective, even though actual framerate remains constant. It's so irritating for me that I've started playing the game mostly in 3rd person just to avoid the micro-stuttering. Third-person runs silky-smooth for me, even in areas with a high poly and texture count. I don't remember this problem with Oblivion, and I was running it on a far less capable machine than the one I have now.
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I had this problem right out of the box, and after updating my video drivers. I purchased my current gaming rig just so I could play Skyrim and a few other games, and Skyrim was the very first game I installed on it. So, no, at least in my case it isn't the video drives, which I keep up-to-date.

 

The whole problem is just vexing, because it's anti-intuitive. If anything, you'd expect this to happen in third-person, since you have a wider field of view and the game has to load that many more textures and deal with that many more polygons, but, no. It happens in the much more restrictive situation of the narrowed field of view in first person. Narrowing the field of view from my preferred 90 degrees to the (I think) default 40 degrees seems to have no bearing on the issue.

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Well what I have tried so far and seems to at least decrease the incidence of these stutters is setting the frame cap to 60fps manually in ENB settings and disabling the ipresentinterval. I can only hope this does not desync my game as I know this has been the case when using FPS limiters, but since I limited it to the games default frame rate it technically should not desync.

 

However I think it is stupid to have to resort to such cheap "fixes" yet because of the obscurity of this issue It is impossible to know who to blame.

 

This also means that this issue actually is related to the old 64hz issues but they were "supposedly" fixed in a previous patch.

 

This fix seems to make the stutters seem more like actual load stutters rather than jumps through time. While it can barely be called a "fix" It somehow makes it easier on the eyes this way.

 

 

EDIT: After some more testing I can safely say that it's still unbearable. I will keeps searching for solutions.

 

EDIT2: I have found the "true" fix to this issue: setting WaitBusyRenderer=true which does not allow the videocard to render ahead. This completely fixes the problem but comes at a high price, the fps drop being between 5-10 fps. <--- this is set from enbsettings.ini

Edited by blacklordbl
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