Jump to content

Part of specific mesh is black in-game


Necrolesian

Recommended Posts

I'm having a minor but annoying problem I'm trying to troubleshoot. Every object that uses the meshes ex_common_plat_cent or ex_common_plat_end (for example, the bridge in Seyda Neen, or outside Caldera Mine) has one part of the mesh that's completely black in-game and doesn't show the texture it's supposed to. It's the top part of the planks underneath the bridge. The sides and bottoms of those planks don't have this issue, just the top. This screenshot shows what I mean:

 

https://i.imgur.com/Q9OTVMN.jpg

 

According to nifskope, that part of the mesh is supposed to use the texture tx_wood_siding. Other objects that use this texture (like various shacks) look just fine. Other meshes similar to the problem ones (for example various docks) are also fine. The only meshes I've noticed the problem with are the ones mentioned above.

 

I can't figure out why I'm having this issue. I thought it might be MGE-XE related, so I tried toggling various MGE options (shaders, shadows, per pixel lighting, etc), with no effect. The source of this mesh in my game is the mod Mesh Fix, so I tried uninstalling that mod (and therefore using the vanilla mesh in the bsa), but the problem persists.

 

Can anyone think of a reason why I'd be having this problem? It's actually a pretty minor issue. Most people probably wouldn't notice. But it bugs me, and now that I know about it I see it every time. Any help is appreciated!

Link to comment
Share on other sites

I'm having a minor but annoying problem I'm trying to troubleshoot. Every object that uses the meshes ex_common_plat_cent or ex_common_plat_end (for example, the bridge in Seyda Neen, or outside Caldera Mine) has one part of the mesh that's completely black in-game and doesn't show the texture it's supposed to. It's the top part of the planks underneath the bridge. The sides and bottoms of those planks don't have this issue, just the top. This screenshot shows what I mean:

 

https://i.imgur.com/Q9OTVMN.jpg

 

According to nifskope, that part of the mesh is supposed to use the texture tx_wood_siding. Other objects that use this texture (like various shacks) look just fine. Other meshes similar to the problem ones (for example various docks) are also fine. The only meshes I've noticed the problem with are the ones mentioned above.

 

I can't figure out why I'm having this issue. I thought it might be MGE-XE related, so I tried toggling various MGE options (shaders, shadows, per pixel lighting, etc), with no effect. The source of this mesh in my game is the mod Mesh Fix, so I tried uninstalling that mod (and therefore using the vanilla mesh in the bsa), but the problem persists.

 

Can anyone think of a reason why I'd be having this problem? It's actually a pretty minor issue. Most people probably wouldn't notice. But it bugs me, and now that I know about it I see it every time. Any help is appreciated!

from what I understand in nifskope the original and mesh fix have still both bad UV for that NiTriShape. Try a different mesh replacer e.g.

https://www.nexusmods.com/morrowind/mods/44057

Edited by abot
Link to comment
Share on other sites

 

from what I understand in nifskope the original and mesh fix have still both bad UV for that NiTriShape. Try a different mesh replacer e.g.

https://www.nexusmods.com/morrowind/mods/44057

 

That mesh replacer solves the problem. Thanks! I don't really know much about mesh issues. All I know how to do is change texture paths in nifskope when a mesh uses the wrong texture.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...