Necrolesian Posted July 28, 2019 Share Posted July 28, 2019 I'm having a minor but annoying problem I'm trying to troubleshoot. Every object that uses the meshes ex_common_plat_cent or ex_common_plat_end (for example, the bridge in Seyda Neen, or outside Caldera Mine) has one part of the mesh that's completely black in-game and doesn't show the texture it's supposed to. It's the top part of the planks underneath the bridge. The sides and bottoms of those planks don't have this issue, just the top. This screenshot shows what I mean: https://i.imgur.com/Q9OTVMN.jpg According to nifskope, that part of the mesh is supposed to use the texture tx_wood_siding. Other objects that use this texture (like various shacks) look just fine. Other meshes similar to the problem ones (for example various docks) are also fine. The only meshes I've noticed the problem with are the ones mentioned above. I can't figure out why I'm having this issue. I thought it might be MGE-XE related, so I tried toggling various MGE options (shaders, shadows, per pixel lighting, etc), with no effect. The source of this mesh in my game is the mod Mesh Fix, so I tried uninstalling that mod (and therefore using the vanilla mesh in the bsa), but the problem persists. Can anyone think of a reason why I'd be having this problem? It's actually a pretty minor issue. Most people probably wouldn't notice. But it bugs me, and now that I know about it I see it every time. Any help is appreciated! Link to comment Share on other sites More sharing options...
abot Posted July 29, 2019 Share Posted July 29, 2019 (edited) I'm having a minor but annoying problem I'm trying to troubleshoot. Every object that uses the meshes ex_common_plat_cent or ex_common_plat_end (for example, the bridge in Seyda Neen, or outside Caldera Mine) has one part of the mesh that's completely black in-game and doesn't show the texture it's supposed to. It's the top part of the planks underneath the bridge. The sides and bottoms of those planks don't have this issue, just the top. This screenshot shows what I mean: https://i.imgur.com/Q9OTVMN.jpg According to nifskope, that part of the mesh is supposed to use the texture tx_wood_siding. Other objects that use this texture (like various shacks) look just fine. Other meshes similar to the problem ones (for example various docks) are also fine. The only meshes I've noticed the problem with are the ones mentioned above. I can't figure out why I'm having this issue. I thought it might be MGE-XE related, so I tried toggling various MGE options (shaders, shadows, per pixel lighting, etc), with no effect. The source of this mesh in my game is the mod Mesh Fix, so I tried uninstalling that mod (and therefore using the vanilla mesh in the bsa), but the problem persists. Can anyone think of a reason why I'd be having this problem? It's actually a pretty minor issue. Most people probably wouldn't notice. But it bugs me, and now that I know about it I see it every time. Any help is appreciated!from what I understand in nifskope the original and mesh fix have still both bad UV for that NiTriShape. Try a different mesh replacer e.g.https://www.nexusmods.com/morrowind/mods/44057 Edited July 29, 2019 by abot Link to comment Share on other sites More sharing options...
Necrolesian Posted July 30, 2019 Author Share Posted July 30, 2019 from what I understand in nifskope the original and mesh fix have still both bad UV for that NiTriShape. Try a different mesh replacer e.g.https://www.nexusmods.com/morrowind/mods/44057 That mesh replacer solves the problem. Thanks! I don't really know much about mesh issues. All I know how to do is change texture paths in nifskope when a mesh uses the wrong texture. Link to comment Share on other sites More sharing options...
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