pcaviator Posted July 28, 2019 Posted July 28, 2019 (edited) Making my 1st dungeon. I have a NorHallSm1wayStair128 object in my crypt hallway. Whenever I go down that stairway the player triggers an explosion that results in fatal damage to the player. It's like there's an invisible fire rune in the hall way. I see nothing in the CK on the stairs; no rune, no tripwires, no traps, just a plain stairway. In-game is the same. I tried deleting the stair & placing a new one but problem persists. Anyone have any ideas what's going on? Edited July 28, 2019 by pcaviator
maxarturo Posted July 28, 2019 Posted July 28, 2019 (edited) This is caused by another mod in your load order or you have been messing around with the "Magic Runes" and making the same mistakes that so many other had done while changing or creating a new "Magic Rune". Load you mod only with the Masters required, then if you want you can start your bug emiting mod hunt. Edited July 28, 2019 by maxarturo
pcaviator Posted July 28, 2019 Author Posted July 28, 2019 On 7/28/2019 at 12:54 PM, maxarturo said: This is caused by another mod in your load order or you have been messing around with the "Magic Runes" and making the same mistakes that so many other has done while changing or creating a new "Magic Rune". Load you mod only with the Masters required, then if you want you can start your bug emiting mod hunt. Thankyou maxarturo. I haven't touched magic runes at all so I'll remove all other mods & test again.
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