kaibaby Posted July 28, 2019 Share Posted July 28, 2019 Hey guys, I'm trying to make a mod that equips a spell through key combinations. ( You press button X, then enter key combination Y, press X again and you get a spell equipped ).The key combination should get parsed into a query.First button press in key combination corresponds to school of magic, second button press corresponds to expertise level, and the remaining buttons are used to create a numeric indexI need a data structure that looks like this { "destruction": { "novice":[spellRefNum1, ...spellRefNumN], "apprentice": [spellRefNum1, ...spellRefNumN] }, "conjuration": { "novice":[spellRefNum1, ...spellRefNumN], "apprentice": [spellRefNum1, ...spellRefNumN] }, } };I was wondering if theres any way to generate a list of all the spells in the game + their in game references ( bonus points if theres a solution for mods ). I would prefer doing this (getting this data into something persistent & queryable like redis or even a txt file) OUTSIDE of the creation kit / papyrus in python for sanity's sake. then I could just implement the query stuff in python and expose `getSpellRef(int keySequence)` through skse, and call `getSpellRef` in my papyrus script. Is this doable at all? Link to comment Share on other sites More sharing options...
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