antirobot Posted September 17, 2012 Share Posted September 17, 2012 Hello, I’ve searched pretty extensively online trying to answer this question, but most posts and tutorials I find refer to using CAT rigs or using the biped tools in Max, neither of which seems to be an option when editing Skyrim animations. By following the excellent animation tutorial by xp32 and aeon, I am able to convert the stock animations, edit them in Max, and export them via the Havok tools successfully. The exported animations work fine in game. The method I used to create a new walk cycle in blender for Fallout 3 or Oblivion was to create several keyframes, then copy those poses to the buffer and paste the reverse versions for the second half of the cycle. In other words, I only had to create four basic poses, then use their reverse to create the remaining four keyframes for the second half of the animation. I can’t figure out how to do this with 3dsMax. There is a “mirror” tool that looks like it is doing things correctly, but it ends up completely flipping the skeleton (if you play the animation, the skeleton actually flattens out and reverses; when it ends up on the mirrored keyframe, left is right and right is left, etc.). Does anyone here know a way to clone or copy a keyframe and paste the reverse without using the mirror tool? Any advice would be greatly appreciated. Link to comment Share on other sites More sharing options...
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