Nolanoth Posted September 17, 2012 Share Posted September 17, 2012 How can I mod the Weapon Damage Formula (not weapon damage)? I'm guessing it's hard coded? Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 17, 2012 Share Posted September 17, 2012 Most of the weapon damage formula calculations are managed by game settings which can be modified with ease. The only real difficult part is actually finding what settings do affect it. However, here is how Fallout 3 and New Vegas work out Weapon Damage calculations. Hope that helps. :thumbsup: Link to comment Share on other sites More sharing options...
Nolanoth Posted September 17, 2012 Author Share Posted September 17, 2012 How can I mod the Weapon Damage Formula (not weapon damage)? I'm guessing it's hard coded? I actually already did look threw them hours ago and almost had a heart attack, but then I looked threw FO3 mods and found these two: http://fallout3.nexusmods.com/mods/312 It removes skills from affecting the weapon damage, but the weapons are still affected by condition. Well ye it's somewhat realistic, but I want to lower it. The vailla should reduce the damage by 34% at min condition like another interesting mod says: http://fallout3.nexusmods.com/mods/225 "!!! DOWNLOAD THE FIXED VERSION !!! v1.1 - 10% accuracy boost when the weapon's in a perfect shape!- BUG FIXED - condition affected the accuracy an a contrary,now it should work as intended. v1.0 Now condition affects on a weapon accuracy!75% more spread in a worst condition (was 0% in vanilla)also, weapon damage is less affected by condition:20% less damage in a worst condition (was 34% in vanilla)" Problem is this one does not work with Vegas :/ Link to comment Share on other sites More sharing options...
Nolanoth Posted September 17, 2012 Author Share Posted September 17, 2012 How can I mod the Weapon Damage Formula (not weapon damage)? I'm guessing it's hard coded? I actually already did look threw them hours ago and almost had a heart attack, but then I looked threw FO3 mods and found these two: http://fallout3.nexusmods.com/mods/312 It removes skills from affecting the weapon damage, but the weapons are still affected by condition. Well ye it's somewhat realistic, but I want to lower it. The vailla should reduce the damage by 34% at min condition like another interesting mod says: http://fallout3.nexusmods.com/mods/225 "!!! DOWNLOAD THE FIXED VERSION !!! v1.1 - 10% accuracy boost when the weapon's in a perfect shape!- BUG FIXED - condition affected the accuracy an a contrary,now it should work as intended. v1.0 Now condition affects on a weapon accuracy!75% more spread in a worst condition (was 0% in vanilla)also, weapon damage is less affected by condition:20% less damage in a worst condition (was 34% in vanilla)" Problem is this one does not work with Vegas :/ OK small update - I know how to remove the skill from affecting the weapons now myself. Now for the cursed condition! I have to try making it 10% damage at lowest con or maybe even less since I'm making damage more realistic. You just have to set: fDamageSkillBase to 1fDamageSkillMult to 0 Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 17, 2012 Share Posted September 17, 2012 I am working on a combat realism mod for FNV, however, I've had one issue that has plagued me every time I've worked on an FNV version and that's weapon condition related damage. The reason why there are no mods that simply remove weapon condition related damage is because the settings that control it don't actually work, and are broken. However, the settings work perfectly fine in FO3, just not in FNV. Link to comment Share on other sites More sharing options...
Nolanoth Posted September 17, 2012 Author Share Posted September 17, 2012 (edited) Yup. Your right (I posted at almost the same time). fDamageGunWeapCondBaseandfDamageGunWeapCondMult Seem to be broken or two other settings are in charge of of condition affecting damage in Vegas. Did anyone out there find a fix for it? Anyone who was working with the formula or geck? Edited September 17, 2012 by Nolanoth Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 17, 2012 Share Posted September 17, 2012 I did have another long battle with trying to get NPCs to attack the player and other hostiles from further away, and I finally got that working. Now, NPCs will attack each other from 2 cells away :D However, I don't think I can win the battle with the condition thing. Link to comment Share on other sites More sharing options...
Nolanoth Posted September 17, 2012 Author Share Posted September 17, 2012 You said it was working in Fallout 3 right? Then maybe it's just a matter of fixing some part of the code? Someone good with scripting could perhaps be able to help? Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 17, 2012 Share Posted September 17, 2012 As far as I know, altering the game settings would require access to the source code, which would probably only be in Bethesda's possession. I haven't found a single script that actually affects the game setting, Scripts can include and alter game settings, but can not actually change their function, etc. Link to comment Share on other sites More sharing options...
Nolanoth Posted September 17, 2012 Author Share Posted September 17, 2012 Well there's just one way to really balance all that. Do you have any idea how to manage weapon degradation to make it slower? Much, much slower. I'm guessing it would be called "degrade" something. Link to comment Share on other sites More sharing options...
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