capngagi Posted July 29, 2019 Share Posted July 29, 2019 The followers agree to follow you but they won't move from where I placed them unless attacked or there is something to attack. I can upload the mod if you want to look inside it. Any other info I can try to give at request. Link to comment Share on other sites More sharing options...
capngagi Posted July 29, 2019 Author Share Posted July 29, 2019 I also need to figure out why it's causing crashes sometime. Help plox. Link to comment Share on other sites More sharing options...
capngagi Posted July 29, 2019 Author Share Posted July 29, 2019 I think it's the navmesh that's preventing them from moving. Can anyone confirm it? Link to comment Share on other sites More sharing options...
JWGamimg75 Posted July 29, 2019 Share Posted July 29, 2019 (edited) Hello, i can take a look at it -- you can either email it to me (PM me) or share it on Google drive or something and send me the shared-link so I can download it. Will need the ESP file. Edited July 29, 2019 by justinglen75 Link to comment Share on other sites More sharing options...
TobiaszPL Posted July 29, 2019 Share Posted July 29, 2019 (edited) If you don't have Navmesh NPC will almost never want to moveonly in fight / run etc. if you create your own interior / exterior you have to generate navmesh or build it manyaly otherwise NPC wont movealso if this is interior NPC wont leave this interior until you "Finalize" Navmesh cell under Door Marker Maybe next time use "Edit" option instead of "Post" option?also Nexus Forum should finaly make Double Post Protection... If( Post[ PostAMT -1 ].GetAuthorID == Post[ PostAMT ].GetAuthorID ) SpanPost() Video TUT how to create Follower ( not my ) https://www.youtube.com/watch?v=3I1nvXOb3T4 //Edit: ( i add this "//Edit" for ppl to know where and what i did edit :tongue: )See? Editing is better than posting new message :D less spam :smile:... more crazy version: xDcmp <0a.1 EQU =0a.0 !0x01 //Edit2:cmp -> compare - you may know it from ASMequ -> equal ( this same as == in "normal" language ) <0a.1 whuts this?<MoveOperator> <ObjectPointer> <Move Value > Move A pointer to left by 1 0a = move to left but dont save new position1a = move to left and save new position !0 - call own function0x01 -> Hexadecimal adress to function0b01 -> Binary adress to function01 -> Decimal adress to function #0 - call engine function if you read this you have to know one thing, this is "Fun" Engine like Brainf*#@ but this engine isn't avilable public :Pso this knowledge will never help you xD but Brainf*#@ is public! TRY: https://esolangs.org/wiki/Brainf*#@ Edited July 29, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
capngagi Posted July 31, 2019 Author Share Posted July 31, 2019 I think it's the navmesh that's preventing them from moving. Can anyone confirm it?Thanks, I will upload it but I think it's because I didn't do the navmesh yet. The followers work in places with a navmesh. I'll put a link here, in case you wanted to see it anyway. Link to comment Share on other sites More sharing options...
capngagi Posted July 31, 2019 Author Share Posted July 31, 2019 I think it's the navmesh that's preventing them from moving. Can anyone confirm it?Here's the link. https://www.nexusmods.com/skyrim/mods/98793/ Link to comment Share on other sites More sharing options...
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