tnt90 Posted September 18, 2012 Share Posted September 18, 2012 Alright this pretty much picks up where the previous topic died off. I'm currently stuck on how to make each armor instance keep a record of it's current HP value when its not in the players inventory. If I deal with individual pieces then I can make it work just fine with OnContainerChange, but I run into serious problems when the player has multiple of an item.I've read through this already, http://forums.bethsoft.com/topic/1349382-event-in-script-attached-to-misc-item-only-firing-once/ . Which is exactly the issue I'm having, only it's with all the armors instead of one item.I'm thinking of using OnLoad to deal with anything the player drops, but that leaves out the case of the player putting it in something else's inventory. This may be unattainable at the moment but i want to see if anyone else has an idea.I don't want to but may have to concede that keeping track of the armor's HP out of the player's inventory will be full of holes. Link to comment Share on other sites More sharing options...
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