Krutz Posted September 18, 2012 Share Posted September 18, 2012 In Fallout 1 and 2 you could not only pick locks, but you could also lock them behind you. It would be a nice feature to have in New Vegas. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted September 18, 2012 Share Posted September 18, 2012 There's a command for setting doors locked...I have no idea how scripts are implemented so this is a half-educated guess..as to how you'd re-lock a door, that depends on how complicated you want; if you have the key then perhaps you could check that ref-id (if it's in your inventory, could you call the ref by selecting it?) then get a linked ref on the door & check how close the player is to it e.g. you need to be within a foot or so. Link to comment Share on other sites More sharing options...
893kira Posted September 19, 2012 Share Posted September 19, 2012 Project Ultimatum already have this feature but sadly it had not been updated. When you lock the door again, you still need to unlock the door with minigame earning another exp making it another endless exp farming. Link to comment Share on other sites More sharing options...
Krutz Posted September 21, 2012 Author Share Posted September 21, 2012 Project Ultimatum already have this feature but sadly it had not been updated. When you lock the door again, you still need to unlock the door with minigame earning another exp making it another endless exp farming. Wouldn't there be away to avoid XP farming? Like when you reset a bear trap, it only gives you XP the first time you disarm it. Link to comment Share on other sites More sharing options...
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