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Relock Doors


Krutz

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There's a command for setting doors locked...

I have no idea how scripts are implemented so this is a half-educated guess..

as to how you'd re-lock a door, that depends on how complicated you want; if you have the key then perhaps you could check that ref-id (if it's in your inventory, could you call the ref by selecting it?) then get a linked ref on the door & check how close the player is to it e.g. you need to be within a foot or so.

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Project Ultimatum already have this feature but sadly it had not been updated. When you lock the door again, you still need to unlock the door with minigame earning another exp making it another endless exp farming.

 

Wouldn't there be away to avoid XP farming? Like when you reset a bear trap, it only gives you XP the first time you disarm it.

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