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View Distance in Mod?


fallzout2011

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Okay so I'm making a HUGE Total Conversion mod for Oblivion that takes place in my own custom worldspace (I will upload to this site and others when I'm done). I noticed that the view distance in this new space however, is far less than for Cyrodil. I tried all the ini tweaks but no luck. UGridstoLoad works but the game becomes a glitchy mess. There must be something in the Construction Set that defines the distance to be viewed. Any of you know how to solve this? Thx in advance.
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What view distance do you mean? There are separate view distances for different types of objects, and in many cases there's a threshold for switching to a lowered level of detail for that object. If you mean the landscape, it's likely that you're just missing the low-res mesh for displaying it. There's a tool in the CS for generating it, and a few third-party ones, too. It will also need a texture, that gets generated at the same time by the CS (if I'm remembering right). Again, external tools can do that.

 

Trees, buildings, actors, all have settings in the ini for where they disappear, and some of those also can have low-res substitutes, which won;t show if they';re missing. :tongue:

 

There's also a quirk that only allows mods at a certain load order from showing LOD mesh, and there's a way around that. You may have to search a bit for that.

Edited by ghastley
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What view distance do you mean? There are separate view distances for different types of objects, and in many cases there's a threshold for switching to a lowered level of detail for that object. If you mean the landscape, it's likely that you're just missing the low-res mesh for displaying it. There's a tool in the CS for generating it, and a few third-party ones, too. It will also need a texture, that gets generated at the same time by the CS (if I'm remembering right). Again, external tools can do that.

 

Trees, buildings, actors, all have settings in the ini for where they disappear, and some of those also can have low-res substitutes, which won;t show if they';re missing. :tongue:

 

There's also a quirk that only allows mods at a certain load order from showing LOD mesh, and there's a way around that. You may have to search a bit for that.

 

Well mostly the landscape. In Tamriel you can see for miles. Mountains in the backdrop, hills, forests. In my mod crap just pops outta no where. How do I generate los-res mesh for my worldspace?

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