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Mothership Zeta Quest Problems


Ranx31

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I'm having problems with the 2nd & 3rd quests in MZ and hoping someone can shed some light on this as I'm unable to progress in the game due to these errors. Here's what the problem is:

 

For starters, the second quest 'Among The Stars' is being prematurely completed without my doing anything towards the active objective. I had just returned to the Eng. Core after blowing up the last of the 3 generators required. Now, whether I go into one of the other optional unexplored areas, like the Engine Room, or just move around within the core, the game will suddenly report the next and seemingly last objective as being completed and then start the next quest. The problem is I haven't even made it to the Airlock or the upper level of the ship yet.

 

As a result, when I do get to the upper level and go through the airlock there, the game will randomly jump ahead again and state that the next objective 'Reach the bridge of the alien ship' is active. So when I go to the next room there's a teleporter and only one way into the ship via a locked door that doesn't open! And the teleporter doesn't work. So, basically I'm stuck there...

 

To troubleshoot this problem I've been trying to use console commands to get some insight onto what's going on and try to put the game back onto the proper path. To begin, I back up to the point where I've returned to the core and used the SQS command to show the stages completed so far. It showed that the quest was completed up to stage 60, which is correct, since I had saved just after talking to Sally. Stage 70 is to 'Gain access to the upper level of the ship' and is what the Pipboy shows is next on the list.

 

However, something is causing the game to mark stage 70 and the next stage as done not too long after. I've tried to manually 'setstage' to 70 and have been USUALLY able to get to the upper level before it once again gets cut short.

 

So when the 3rd quest starts I've had to use console commands to try reseting the quest and setting stages so that I can actually use the teleporter. Using FO3Edit, I've been able to figure out that the teleporter is needed to bring the rest of the people to the upper level, especially Sally, who is needed to unlock the door. However, even with console commands, the best I've achieved is having Somah beam up and then disappear again.

 

It looks like the game is screwing up this quest too because, when I use SQS, it's showing that the current objective is to defeat the alien captain (which is stage 25). It's completely jumping past 10 & 20! By setting the game to stage 10 using the console the best I've done is getting Somah to show and even though I've frozen the game with the console and tried moving her away from the teleporter, she'll just run right back into it when I exit the console. Checking with SQS shows that as soon as I activate the teleport the game jumps ahead to stage 25 which is causing Somah to use the teleporter again to be able to reach the Bridge door on the lower level.

 

All of this is very frustrating given that I've only got a small number of mods going and haven't had any other problems with the GOTY edition I've got. Here's a list of the ones I'm running:

 

iHud.esm

RRCompanionVault.esm

RRMoreMales.esm

RRMoreFemales.esm

Night Vision Goggles.esm

MaxLevel100.esp

RRWastelandPoster.esp

BA_InventorySorterGOTY.esp

Error Fixes V1.5.esp

Better Dogmeat.esp

0kaeRepairBag.esp

ReaverScorpion-HalfHP.esp

Zap-Away.esp

WearYerBloodyHelmet.esp

 

I've also tried sorting the mods using BOSS but the ones after Error Fixes were unrecognized by it so I just left them in the order they were.

 

So, any help at all with this would be greatly appreciated! Thanks in advance to anyone who can help... Awaiting a reply :)

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