DelugesNeuron Posted July 30, 2019 Share Posted July 30, 2019 (edited) Update (that was fast): I thought I'd start the trial and error by uninstalling Crafting Mastery, which for some reason I thought added the actual ammo workbench itself. I was going to then reinstall and untick some of my other mods, but when I deleted CM, reran my patch and launched the game, the bench was still there and now perfectly detected all my primers, casings, etc. I think that mod did add a clutter workbench and some other items, as well as recipes, but everything I've been using frequently is still there or I can buy or craft somewhere else. Bottom line- issue is resolved. Thanks, Original Post: I have a new playthrough and have been using Crafting Mastery by LXY Duckboy. I always enjoyed the ammo crafting in FNV and the ammo workbench at first worked with no problems. I have Weaponsmith, New Calibers and Loads of Ammo, and getting the load order correct took a bit of tinkering, but was able to craft all the ammos without any problem (used the Hard setting with gunpowder, primer, casings, etc). Now I suddenly can't craft ammo. I can make primers, casings, and gunpowder, but when I try to make the actual ammo, the workbench greys out the gunpowder, etc, that I just made as if I have none, even though they show in my pip-boy inventory. I found one old thread online, that seemed to indicate a conflict between Awckr and another mod. Only mod I've installed recently that might have affected ammo were two standalone weapon mods - the Browning 9mm and the M0 pistol. I've updated both Crafting Mastery and AWCKR, rerun LOOT and redone that smashed patch, but when I go in game, I can't actually make any ammo. The prior post I found seemed to indicate it was eventually resolved by trial and error, which I can try, but I'm not sure exactly what I'm looking for. is this a known issue? Thanks Edited July 30, 2019 by DelugesNeuron Link to comment Share on other sites More sharing options...
Recommended Posts