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Annoying FPS Issues


mshane951

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  On 8/3/2019 at 4:48 PM, mshane951 said:

Yeah thank you i had this playthrough since September i will show you my playthrough when i am at home "at my aunts" house thank you!

It's not an issue, I can even do Personal step by step if you wish on a private server on discord.

Believe me, when I tell you I do all of these things.

 

I use very version of Mod Organizer ever made, so here. allow me to show you.

tools-setup.jpg

 

  Reveal hidden contents

 

 

I have a working clean single package that consists of only a single plugin, and it runs smooth as glass.

IT was made based on hair if you can believe that? chase your tail from one requires this or that.

 

I have probably built 4000 or more mods, not all in this way, but I don't publish things. I do hands on sometimes if need be, but I basically teach remotely.

 

 

Kitty

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I will suggest you leave things as they are IF you're happy with it as it is, and install another copy of 121 MO 2. renamed differently .

 

You can copy the mods you want into the new MO/ mod fodder so you can learn in that and leave your current stuff alone.

We are here to help if we can, but not here to misdirect you.

 

Kitty Black

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Kitty, my save game evidence, this is from MO2 directly, I also forgot to give you guys my mod list which is an important asset to how my game works, note that this current order has close to "zero" crashes and what I see is framerate related issues, however, this game barely takes up any of my memory or cpu at 1,200 mb on an 8gb ram stick and 5 to 10 percent usage of my cpu. If stats isn't enough the computer is a desktop so it is normal for them to get loud during fps heavy games, well my computer is not loud at all it is almost like it is not trying to run the game. Note that a lot of these mods are also "unmanaged" which could be seen as a negative thing since I had to copy all of these into my FO3 goty edition to port over New Vegas weapons to Fallout 3. Again, unless true evidence can prove this I don't see how any of the non-graphical mods will drop my fps, this not related to crashing, game incompatibility, etc. only and I mean only fps related issues. I wish I can delete some mods but I don't see how I can with most of their non-esp related stuff in the normal fo3 directories. This is probably how I got past the maximum amount of mods, I will delete those esps I deem unimportant but nothing else. Also remember on the top page what my specs are, they are more than fallout 3 can handle and many much newer games can handle on ultra.

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you do not understand, a saved game is a data base, all of these thumb nails mean nothing to me at all.

I need the most current stable saved game file, only that.

 

I use a program to extract exactly the loaded mods.

 

With that information I can load those exact mods and patches into MY data base and show you where things aught to be.

But--- I do want you to touch what you have.

 

I suggested a new installation of MO 2/ 1.2.1 and use that as a test bed to verify correct things as globally excepted practices.

 

picture don't mean squat to me.

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  On 8/4/2019 at 1:28 AM, Purr4me said:

you do not understand, a saved game is a data base, all of these thumb nails mean nothing to me at all.

I need the most current stable saved game file, only that.

 

I use a program to extract exactly the loaded mods.

 

With that information I can load those exact mods and patches into MY data base and show you where things aught to be.

But--- I do want you to touch what you have.

 

I suggested a new installation of MO 2/ 1.2.1 and use that as a test bed to verify correct things as globally excepted practices.

 

picture don't mean squat to me.

Yeah Yeah, I get it, I give you a link to the my most recent save file through dropbox since it is a bit to big for nexus, sorry I did not understand thank you for your help! Also regarding the MO 2 separate installation, the unmanaged mods I mentioned how would I copy those into the mo 2 separate installation since the only thing that is somewhat there is the esps, I only have around 15 mods "actually" installed to MO 2's interface.

https://www.dropbox.com/s/k59jnhfmxmf8qpa/Profile%201%20Save%201.fos?dl=0

https://www.dropbox.com/s/nduh2ugmo8am1eq/Profile%201%20Save%201.fos.bak?dl=0

https://www.dropbox.com/s/52si2vpqed640d1/Save%201738%20-%20Mary%20Woolstone%2C%20Megido%20Wilderness%2C%20210.26.40.fos?dl=0

These are my most recent

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  On 8/4/2019 at 2:26 AM, mshane951 said:

 

  On 8/4/2019 at 1:28 AM, Purr4me said:

you do not understand, a saved game is a data base, all of these thumb nails mean nothing to me at all.

I need the most current stable saved game file, only that.

 

I use a program to extract exactly the loaded mods.

 

With that information I can load those exact mods and patches into MY data base and show you where things aught to be.

But--- I do want you to touch what you have.

 

I suggested a new installation of MO 2/ 1.2.1 and use that as a test bed to verify correct things as globally excepted practices.

 

picture don't mean squat to me.

Yeah Yeah, I get it, I give you a link to the my most recent save file through dropbox since it is a bit to big for nexus, sorry I did not understand thank you for your help! Also regarding the MO 2 separate installation, the unmanaged mods I mentioned how would I copy those into the mo 2 separate installation since the only thing that is somewhat there is the esps, I only have around 15 mods "actually" installed to MO 2's interface.

https://www.dropbox.com/s/k59jnhfmxmf8qpa/Profile%201%20Save%201.fos?dl=0

https://www.dropbox.com/s/nduh2ugmo8am1eq/Profile%201%20Save%201.fos.bak?dl=0

https://www.dropbox.com/s/52si2vpqed640d1/Save%201738%20-%20Mary%20Woolstone%2C%20Megido%20Wilderness%2C%20210.26.40.fos?dl=0

These are my most Give me about ten minutes and I'll direct you to what needs to be moved.

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you need this ( https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files )

 

Works for all versions, so we are both on the same page

 

210 .47 minutes on game time with the *.bak file

210.26 minutes on current saved game file.

 

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run xedit from inside Mo then minimize xedit "FO3Edit.exe"---must be done as an add on tool for mo in order to prevent moving out active plugin's.

while xedit is minimized ? click unlock Mod Organizers lock.

 

  1. right click any mod package on the left side of mo and select explore.
  2. windows opens you up right inside where the mod resides, use windows back feature t ogo out to the Mod's folder where you see all the mods.
  3. make a folder else where to store the loose "unwanted mods"
  4. select "all mods in the mod folder and drag them to the new folder.
  5. make sure the new folder is on the same drive
  6. windows will prevent mods and all data from being moved if they are in use VIA xedit.
  7. tell windows to skip all, when you done, all the things you asked me about will have been accomplished, No headaches.

got all that ?

Edited by Purr4me
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