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Annoying FPS Issues


mshane951

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Yeah thank you i had this playthrough since September i will show you my playthrough when i am at home "at my aunts" house thank you!

It's not an issue, I can even do Personal step by step if you wish on a private server on discord.

Believe me, when I tell you I do all of these things.

 

I use very version of Mod Organizer ever made, so here. allow me to show you.

tools-setup.jpg

 

Clobbering merge masters...

============================================================

Removing master Lings.esm

Removing master HairPack.esm

Removing master Shojo Race.esm

Removing master EnhancedChildren.esm

Removing master Sharing and Caring Companions.esm

Removing master Enhanced Weather - Rain and Snow.esp

Removing master EZ_citizens.esm

Removing master RRCompanionVault.esm

Removing master Nos' RR Companions.esm

Removing master AliciasCuteShop.esm

Removing master EZCompanion.esm

Removing master Brigeda.esm

Removing master Cassandra.esm

Removing master Xavier.esm

Removing master Yule.esm

Removing master Myrrin.esp

Removing master RRGuards.esm

Removing master RR5MoreFemales.esm

Removing master RR5MoreMales.esm

Removing master Nos' Cosmetic Resource.esm

Removing master LingsFinerThings.esm

Removing master LingsPrettyThings.esp

Removing master hair_add_npc.esp

Removing master Anime Presets for Shojo.esp

Removing master Beauty Salon.esp

Removing master VB_Hair_Shojo+CotW_15.esp

Removing master BeamFlamer.esp

Removing master RR_Refurbished.esp

Removing master EZCompanion_Type-N.esp

Removing master Nemunoki.esp

Removing master Lings Finer Things.esp

Removing master OutFits.esp

Removing master AliciasCuteShopDoorOverride.esp

Removing master Shojo Companions.esp

Removing master Minami Follower.esp

Removing master GM58 Companion Eyebot.esp

Removing master RR_Lings.esp

Removing master RR_Guards_Refurbished.esp

Removing master RR Companions 300 Follow Distance.esp

Removing master RRWastelandPosters.esp

 

Saving merge files...

 

 

I have a working clean single package that consists of only a single plugin, and it runs smooth as glass.

IT was made based on hair if you can believe that? chase your tail from one requires this or that.

 

I have probably built 4000 or more mods, not all in this way, but I don't publish things. I do hands on sometimes if need be, but I basically teach remotely.

 

 

Kitty

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I will suggest you leave things as they are IF you're happy with it as it is, and install another copy of 121 MO 2. renamed differently .

 

You can copy the mods you want into the new MO/ mod fodder so you can learn in that and leave your current stuff alone.

We are here to help if we can, but not here to misdirect you.

 

Kitty Black

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Kitty, my save game evidence, this is from MO2 directly, I also forgot to give you guys my mod list which is an important asset to how my game works, note that this current order has close to "zero" crashes and what I see is framerate related issues, however, this game barely takes up any of my memory or cpu at 1,200 mb on an 8gb ram stick and 5 to 10 percent usage of my cpu. If stats isn't enough the computer is a desktop so it is normal for them to get loud during fps heavy games, well my computer is not loud at all it is almost like it is not trying to run the game. Note that a lot of these mods are also "unmanaged" which could be seen as a negative thing since I had to copy all of these into my FO3 goty edition to port over New Vegas weapons to Fallout 3. Again, unless true evidence can prove this I don't see how any of the non-graphical mods will drop my fps, this not related to crashing, game incompatibility, etc. only and I mean only fps related issues. I wish I can delete some mods but I don't see how I can with most of their non-esp related stuff in the normal fo3 directories. This is probably how I got past the maximum amount of mods, I will delete those esps I deem unimportant but nothing else. Also remember on the top page what my specs are, they are more than fallout 3 can handle and many much newer games can handle on ultra.

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you do not understand, a saved game is a data base, all of these thumb nails mean nothing to me at all.

I need the most current stable saved game file, only that.

 

I use a program to extract exactly the loaded mods.

 

With that information I can load those exact mods and patches into MY data base and show you where things aught to be.

But--- I do want you to touch what you have.

 

I suggested a new installation of MO 2/ 1.2.1 and use that as a test bed to verify correct things as globally excepted practices.

 

picture don't mean squat to me.

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you do not understand, a saved game is a data base, all of these thumb nails mean nothing to me at all.

I need the most current stable saved game file, only that.

 

I use a program to extract exactly the loaded mods.

 

With that information I can load those exact mods and patches into MY data base and show you where things aught to be.

But--- I do want you to touch what you have.

 

I suggested a new installation of MO 2/ 1.2.1 and use that as a test bed to verify correct things as globally excepted practices.

 

picture don't mean squat to me.

Yeah Yeah, I get it, I give you a link to the my most recent save file through dropbox since it is a bit to big for nexus, sorry I did not understand thank you for your help! Also regarding the MO 2 separate installation, the unmanaged mods I mentioned how would I copy those into the mo 2 separate installation since the only thing that is somewhat there is the esps, I only have around 15 mods "actually" installed to MO 2's interface.

https://www.dropbox.com/s/k59jnhfmxmf8qpa/Profile%201%20Save%201.fos?dl=0

https://www.dropbox.com/s/nduh2ugmo8am1eq/Profile%201%20Save%201.fos.bak?dl=0

https://www.dropbox.com/s/52si2vpqed640d1/Save%201738%20-%20Mary%20Woolstone%2C%20Megido%20Wilderness%2C%20210.26.40.fos?dl=0

These are my most recent

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you do not understand, a saved game is a data base, all of these thumb nails mean nothing to me at all.

I need the most current stable saved game file, only that.

 

I use a program to extract exactly the loaded mods.

 

With that information I can load those exact mods and patches into MY data base and show you where things aught to be.

But--- I do want you to touch what you have.

 

I suggested a new installation of MO 2/ 1.2.1 and use that as a test bed to verify correct things as globally excepted practices.

 

picture don't mean squat to me.

Yeah Yeah, I get it, I give you a link to the my most recent save file through dropbox since it is a bit to big for nexus, sorry I did not understand thank you for your help! Also regarding the MO 2 separate installation, the unmanaged mods I mentioned how would I copy those into the mo 2 separate installation since the only thing that is somewhat there is the esps, I only have around 15 mods "actually" installed to MO 2's interface.

https://www.dropbox.com/s/k59jnhfmxmf8qpa/Profile%201%20Save%201.fos?dl=0

https://www.dropbox.com/s/nduh2ugmo8am1eq/Profile%201%20Save%201.fos.bak?dl=0

https://www.dropbox.com/s/52si2vpqed640d1/Save%201738%20-%20Mary%20Woolstone%2C%20Megido%20Wilderness%2C%20210.26.40.fos?dl=0

These are my most Give me about ten minutes and I'll direct you to what needs to be moved.

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you need this ( https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files )

 

Works for all versions, so we are both on the same page

 

210 .47 minutes on game time with the *.bak file

210.26 minutes on current saved game file.

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CALIBR.esm
[X] FOOK2 - Main.ESM
[X] Point Lookout Reborn.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.ESM
[X] MoiraCompanion.esm
[X] Mart's Mutant Mod.esm
[X] AWorldOfPainFO3.esm
[X] DCInteriors_ComboEdition.esm
[X] AlienResurrection Part 1.esm
[X] WashingtonsMalevolence.esm
[X] Xepha's Dynamic Weather.esm
[X] MegidoCity.esp
[X] Megaton Reborn.esp
[X] MCmaster.esm
[X] Warzone.esm
[X] Project Genesis.esm
[X] RTS NW.esm
[X] BackToAnchorage.esm
[X] SolidProject.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] Alton, IL.esm
[X] CRAFT.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Project Beauty.esm
[X] RH_IRONSIGHTS.esm
[X] DCXpansion - Stanton Park.esm
[X] aHUD.esm
[X] iHUD.esm
[X] FOOK2 - Main.esp
[X] reload sounds.esp
[X] CASM.esp
[X] Essential Player-FO3.esp
[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] AltonAddon.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] GrayditchExpanded.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] Mart's Mutant Mod.esp
[X] CivisRomanus Unofficial Fallout 3 Fixes.esp
[X] MCpark.esp
[X] Blackened FWE + MMM + Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] CombatEnhanced-Package.esp
[X] Fallout World Expansion.esp
[X] MCmod.esp
[X] sweeping.esp
[X] Fairfax Live.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FOOK.esp
[X] RH_WMK_Bridge.esp
[X] WeaponModKits - FWE Master Release.esp
[X] CivisRomanus Unofficial Fallout 3 Fixes Dialogues.esp
[X] RTS NW - Volume 3rd.esp
[X] Another Interior Mod.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] MCPL.esp
[X] Realistic Interior Lighting.esp
[X] InteriorFogRemover.esp
[X] Interior Fog Remover + RIL fix.esp
[X] CRAFT - Workbench Replacement.esp
[X] ThePatriotsClub.esp
[X] WeaponModKits-Unique.esp
[X] RH_FWE_Bridge.esp
[X] FOOK2 - Main - Ironsights.esp
[X] Ambassador.esp
[X] Megaton Reborn1.esp
[X] Xepha's Dynamic Weather - Main.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] Player Animations - Food & Drink (FWE).esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] OfHumansAndMonsters.esp
[X] MCcomp.esp
[X] Vault64.esp
[X] Blammo Corp. 1.02.esp
[X] RaiderNightmare.esp
[X] Anchorage Aftermath.esp
[X] bzArmour.esp
[X] CALIBRxMerchant.esp
[X] CMP.esp
[X] ColtM4Carbines.esp
[X] ColtM4Carbines_RHIronSights.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] dD - Enhanced Blood Main.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] No Autosave.esp
[X] RimfireRevolverCommon.esp
[X] S&W Revolving Rifle.esp
[X] GunnySack.esp
[X] DynamicCrosshair.esp
[X] JIP Realistic Weapon Overheating.esp
[X] JIP Selective-Fire.esp
[X] LongerDeathCamera.esp
[X] MegidoCity_FactionsFixed.esp
[X] Player Animations - Sleeping.esp
[X] RagdollOverhaulFo3.esp
[X] Sit Anywhere.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - Zeta.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] Asurah Anim FO3.esp
[X] Private VB transport.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] Fallout NV Ported Weapon set 2.esp
[X] Pilotable Vertbird by Arlix.esp
[X] AntiMaterialRifle Ported.esp
[X] ZzJay's Hairpacks for Fallout 3.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] Realistic Interior Lighting - PL.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - PointLookout.esp
[X] FOOK2 - Main [Hotfix].esp
[X] PowerArmor - Height.esp
[X] F3 temp ported weapon.esp
[X] Ported New Vegas Weapons.esp
[X] RH_IronSights_PL_NewItems.esp
[X] Merged FOOK, FWE, MMM, Project Beauty, RH_IronSights, WMK.esp
[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
[X] MCanchorage.esp
[X] SharpsRifle.esp
[X] MCPitt.esp
[X] MightyDungeonsFO3.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] NEOFACES.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] The Groovatron.esp
[X] DYNAVISION - Dynamic Lens Effect.esp
[X] Merged Locations and Interiors.esp
[X] Merged Weapons and Armor (Standalone).esp
[X] Gameplay and MISC.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_RemoveReticule.esp
[X] WMK-RH IronSights.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - OA.esp
[X] RTS NW - Volume 1st.esp
[X] RTS NW - Volume 2nd.esp
[X] Combat Enhanced-Tactics.esp
[X] RTS NW - Volume 4 Stone.esp
[X] FOV Adjustment 1.01.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] ArchiveInvalidationInvalidated!.esp
[X] FNVWeapons.esp
[X] DIM TYPE3clothesRETAIL.esp
[X] HelmPOV.esp
[X] Fallout 3 Body Part damage overhaul.esp

 

 

run xedit from inside Mo then minimize xedit "FO3Edit.exe"---must be done as an add on tool for mo in order to prevent moving out active plugin's.

while xedit is minimized ? click unlock Mod Organizers lock.

 

  1. right click any mod package on the left side of mo and select explore.
  2. windows opens you up right inside where the mod resides, use windows back feature t ogo out to the Mod's folder where you see all the mods.
  3. make a folder else where to store the loose "unwanted mods"
  4. select "all mods in the mod folder and drag them to the new folder.
  5. make sure the new folder is on the same drive
  6. windows will prevent mods and all data from being moved if they are in use VIA xedit.
  7. tell windows to skip all, when you done, all the things you asked me about will have been accomplished, No headaches.

got all that ?

Edited by Purr4me
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