TobiaszPL Posted August 1, 2019 Share Posted August 1, 2019 (edited) I wanted to improve my Ironwork Modold description: ( no need to read, just if any one want to know what Ironwork is ) Tobias Iron Works !... Items you need: Furnance - Heating materials Anvil - Shaping materials Hammer - Tool to shape material Tongs - Tool to hold heat material Gloves - Protection How to craft Sword? 1) You will need Clay Form Craft it with: ( Use Bucket ) 12 Clay 2 Rocks 6 Leather Strips 2) Get any Material You want Craft it with: ( Use Smelter ) 12 Ores 4 Coal 3) Make "Cast" Craft it with: ( Use Hot Pot ) 1 Clay Form 3 Material 6 Coal 4) Heat you Cast and Forge at Anvil a) Make sword shape b) Clear your sword c) Make blade shape d) Clear Blade e) Grind edges 5) Fluid bath ##! OPTIONAL !## a) Make Fluid b) Bath sword for 24h c) Clear sword in water 6) Hand ##! OPTIONAL !## a) Use leather stripts or Fur 7) Detail ##! OPTIONAL !## a) add more details :smile: :cool: Sharp ##! OPTIONAL !## a) just sharp blade :smile: Remember: If Material Got cold, heat it again, hitting cold material broke final sword. Heating material too much make it Fragile do Your work quick or Your got worse stats. Keep You forge at good temparature too much for material is too bad cold forge have no heat power Here you have Heat for materials: Silver: Start at: 600Best at: 800Melt at: 1000Fluit at: 2000Stats: Weight: 11.000 Kg/m3 Fragile: 11% Copper: Start at: 700Best at: 900Melt at: 1200Fluit at: 2500Stats: Weight: 9.000 Kg/m3 Fragile: 19% Iron: Start at: 900Best at: 1600Melt at: 1700Fluit at: 2800Stats: Weight: 7.900 Kg/m3 Fragile: 15% Nickel: Start at: 1200Best at: 1400Melt at: 1700Fluit at: 2900Stats: Weight: 9.000 Kg/m3 Fragile: 8% Titanium: Start at: 1200Best at: 1600Melt at: 2000Fluit at: 3200Stats: Weight: 4.500 Kg/m3 Fragile: 5% Platinium: Start at: 1300Best at: 1700Melt at: 2200Fluit at: 4000Stats: Weight: 20.000 Kg/m3 Fragile: 12% Iridium: Start at: 1600Best at: 2400Melt at: 3000Fluid at: 4500Stats: Weight: 22.000 Kg/m3 Fragile: 24% Brarium: Start at: 2100Best at: 2900Melt at: 5000Fluid at: 14.000Stats: Weight: 9.000 Kg/m3 Fragile: 1% Acid: protected Royal Water: Weak Here you have heat power: Leather: 90 ( 10 / 10 sec ) Wood: 170 ( 14 / 10 sec ) Coal: 640 ( 19 / 10 sec ) Rich Coal: 1650 ( 25 / 10 sec ) Ifirium: 8900 ( 33 / 10 sec ) Prilirium: 18200 ( 50 / 10 sec ) Here you have possible Furance: this Value is Heat Isolation !... Primitive: 82% Stone: 6Clay: 12Wood: 4 Stone: 84% Stone: 24Clay: 20Wood: 12Leather: 4 Iron: 85% Stone: 24Clay: 12Wood: 6Iron Strings: 4Iron Plates: 2 Heat Stone: 89% Stone: 42Iron String: 4Iron Plates: 6Iron Dust: 12 Glass: 92% Glass: 12Iron Plates: 24Iron String: 12Iron Dust: 6Concrete: 12 Obsidian: 95% Obsidian: 24Concrete: 24 Prilitium: 97% Obsidian: 24Prilitium: 12 Mystic: 99% Obsidian: 96Prilitium: 96Ifirium: 96 so i wanted to improve my mod by adding buildable structures ATM, player is able to use my Mod only in Riverwood where Crafting Furniture Objects arebut i want give player spells that spawn new Crafting Furnitures where player use spell i have 2 TEST scripts and i have no f***g idea why its not working =_= Script 1: Scriptname QLG_SimpleScript_Build extends ActiveMagicEffect { Script created mostly for Ironwork Mod This script place object at build marker } ;===- Base Info. -===; ;Created: 2019-08-01 ;Update: 2019-08-01 ;Author: TobiPL ;Unit: M.PC<1> ;===- Var. setup -===========================================; ObjectReference Property QTarget Auto { ... } FormList Property QForm Auto { Ref. to object that have to move } ;===============================================; ;===- Main Script -=============================; ;***********************************************; Event OnEffectStart( Actor QTar, Actor QCas ) If( ( QTar == Game.GetPlayer() ) ) Debug.Notification(" DEBUG " ) QTarget.PlaceAtMe( QForm.GetAt(0) as ObjectReference ) EndIf EndEvent ; The End Script 2: Scriptname QLG_SimpleScript_MarkLocation extends ActiveMagicEffect { Script created mostly for Ironwork Mod This script simply move build marker to player :)... } ;===- Base Info. -===; ;Created: 2019-08-01 ;Update: 2019-08-01 ;Author: TobiPL ;Unit: M.PC<1> ;===- Var. setup -===========================================; Actor Property QPlayer Auto { Player Ref. } ObjectReference Property QTarget Auto { Ref. to object that have to move } ;===============================================; ;===- Main Script -=============================; ;***********************************************; Event OnEffectStart( Actor QTar, Actor QCas ) If( ( QTar == Game.GetPlayer() ) ) QTarget.MoveTo( QPlayer ) EndIf EndEvent ; The End //Edit:idk but posting here helps me a lot... cause after i post new topic i finaly read my Code xDDD idk why i can't do it without posting new topic but i think i know what is wrongScriptname QLG_SimpleScript_MarkLocation extends ActiveMagicEffect Extends ActiveMagicEffect let's see what will happend if i change it to ObjectReference... //Edit2:No its not working... also it dont even show "DEBUG" notification sometimes... My "Rage" S*** xD if i restart game sometimes DEBUG message shows sometimes after restart dont... im using... almost vanilla skyrim i have only few Racemenu mods and AlternaeStart - Modding Skyrim Version xD but i think im done for now with this broken game and im gonna take break again... =____= i said it many many many times... I HAD NEVER SO MANY problems with Unity, Unreal or C++ like i have with CK...CK is most broken Game Engine in human history... - When you start Unity or Unreal -> No Errors that you have to ignore ( or disable MessageBox in editor ini file xD )- When you load texture to Unity or Unreal, it never crash, ck crash sometimes with no reason and ofc. CK allow only NIF XWM DDS files... it that so hard for CK to convert for example PNG to DDS?well Unity and Unreal can do it so why Creation Kit can't ?... ok im just angry...because when i work in C++ or other Engines everything is working fine...when i work in CK i have to save and test everything every f***g 15 minutes... ok anyway ill be back probably after 5/10 days i need break...if any1 want to help, i will answer after those 5 days...//Edit3:also WHY loading CK takes so fk**g long time??? WTFLoading CK takes like 5 minutes when loading Unity takes around 10 sec and Unreal only 1/2 minutesWITH A LOT OF FREE ASSETS !... well im poor so im using free assets :o... ok ok ok xD im still in rage mode cause this mod is not working even after 50h of MY work...i think im gonna delete everything and make it again... or i will just leave Skyrim... xD but its hard i was trying 5 or more times to leave skyrim and modding xDAddicted to Modding Skyrim :o Time in CK: 2500 ( Steam )+Around 10.000h Gimp, Music, Sounds, Textures, Models, Scripting :o Time in Game: 1200 ( Steam )i have played Skyrim for only 59 Hours :Dunder Saved game you have play time xD thats my only one save :Dso i was testing Skyrim for around 1100 H :o Something probably funny, i have 4 almost 5 hours in SKSE on Steam xDSKSE starts for only like 1 or 2 sec xD and i have almost 5 h :D Ok bye !... //Edit4:i think now i will go to play some game, PLAY TIME ONLY :oor maybe work some in C++ i wanted to do Better Version of my Console Game xD Old Console Game made by me: https://drive.google.com/file/d/1o8FtB7syBpc77d_loA38n2KQwSnK_G5O/view?usp=sharing its only in Polish cause im from Poland :D lolbut you can try if you want xD don't worry its safe to use i also can send src code if any1 want :o lol !... hmm... maybe ill try to unlock Legendary Difficult in Titan Quest :oGood and Old Game <3 Old games are best xD !!!! why? BECAUSE OLD GAMES WORKS !... - Modding Spellforce -> No Problems- Modding Titan Quest -> No Problems- Modding Gothic 2 -> No Problems- Making Maps for Stronghold -> No Problems, but its boring xD MODDING SKYRIM, well here is error msg box, here is another and here you have 10 more errors alsocan't find sound file and btw. application crash so you have to restart and start again. don't worry it was only 3h of your life... well... wasted time... still you are addicted to skyrimso you will do your work again, for free !... ohh wait... i lie !...i had problems with Stronghold xDDD but problems like this: GOOGLE DRIVE IMAGE !https://drive.google.com/file/d/1xTNsHPiJMgAH1-39bMD-b8ZtX7Dl-iij/view?usp=sharing are not so bad like just crash that wipe all your work... egh, ok... bye this time srsl bye xDu must be so bored if you read all this :D... lol Edited August 1, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
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