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Weapon reload animation issue


amokrun1

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I am working on a heavy weapon but I have no knowledge as of yet about animations so I am trying to use the vanilla ones for now. I know how to assign the keywords but my problem is trying to find a reload animation that works. The weapon has the flamer animations but the reload animation looks buggy with it. I assigned the minigun reload to it and that works much better except now the handgrip placement is off, with the left hand gripping nothing essentially, and just floating there.

 

So my question is, is it possible to have two sets of vanilla animations working together? Specifically, the flamer animations for everything except the reload, which would use the minigun animations. Or would I have to remodel the weapon so that the handle grip works better with the minigun animation?

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A quick way is to just copy the reload animation of minigun over the reload of flamer. However, doing so it will also affect flamer. The better way is to create your own custom animation keyword. The custom animation will be based on flamer (for weapon movement ,etc) with the reload from minigun. Add this custom animation keyword to your custom heavy weapon. In this way, you won't affect any default weapon animation. You can check online tutorial on how to create custom animation subgraph ....

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Yes, I found info on subgraphs but from what I understand, this is only necessary for custom animations, right? But I guess combining two vanilla animations would result in a custom animation, so I would need to go the subgraph way for this, yes?

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