Shabdez Posted August 2, 2019 Share Posted August 2, 2019 Does anyone know how to alter the sound that is being played whenever you kick an object? Tin cans and Bent tin can in my game sound like a huge metal structure would collaps. That's not immersive at all and I really would like to change this. Link to comment Share on other sites More sharing options...
JW1 Posted August 5, 2019 Share Posted August 5, 2019 The sound comes from the material specified in the collision mesh of the object, so to change it you have to alter the .nif itself. Thus, it sounds like you've got a mod that's altered the nifs for the tin can objects. To get back the correct sound, simply delete (or rename) tincan01.nif and tincan02.nif in your meshes/clutter/junk/ folder. Link to comment Share on other sites More sharing options...
Shabdez Posted August 5, 2019 Author Share Posted August 5, 2019 I've checked the nifs with NifSkope but unfortunatly my limited experience with it denied me from making the changes there. So I had MO show me the mods that come with said nifs and set them to hidden. Original kicking sound back now.Thanks JW1 for your response. Much appriciated. Link to comment Share on other sites More sharing options...
JW1 Posted August 6, 2019 Share Posted August 6, 2019 If you would like to change the nifs, find the 'bhkConvexVerticesShape' block in nifskope and open up the 'Material' entry. The original tin can has this set to 'MAT_SODA_CAN'. Link to comment Share on other sites More sharing options...
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