OmniscientQ Posted September 19, 2012 Share Posted September 19, 2012 I'm hoping to build a set of spells that will fill a soul gem. It's primarily for roleplaying purposes, since many of my characters can't justify the possibility of trapping someone's immortal soul and binding it to a weapon for all eternity. There was a rather well-argued thread on the morality of the Soul Trap spell somewhere out there on the web; I'm sure Google can find it if you're interested. My spells will require an investment of magicka, obviously, and also carry some kind of "diminshed soul" debuff for one in-game day. I'm gonna mix in a bit of Dresden lore here and say that a soul can regenerate if only part of it is removed, but it'll still be a sacrifice on the player's part. My problem is that, while I could easily work this spell the same way the Ore Transmutation spell does (check the player's inventory for an empty gem, replace it with a full one), that won't work for Azura's Star. I searched the script manager for the word "soul", but I can't find anything that looks like it manipulates the player inventory. There's one to handle the visual effects, and one that checks whether the target died under the appropriate conditions, but nothing that I think actually FILLS the gem. Does anyone know how I can fill a soul gem the same way Soul Trap does, just minus a dead target? Where's the script for it? And is there any way to automatically adjust the length of the soul debuff to match the timescale, so that it always lasts 24 hours? Link to comment Share on other sites More sharing options...
Recommended Posts