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Outfit Studio - Altering Armors That Clip with PipBoy


JohnnyBlade

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Hi,

 

I was tinkering with some mods that have armor meshes that clip with the pipboy ingame. Obviously you can deflate the shape of the left arm but I noticed in several vanilla meshes that the 3rd person nif has a reduced left arm space perfect for the pipboy. For example the Maccready Duster OutfitM.nif look at the pics here: https://imgur.com/a/h4Hcxki

 

If you put that outfit on a mannequin or NPC the nif has a normal looking left arm with no upper rolled up sleeve that you see in the outfit studio pic. What I don't understand is what tells the game to change the nif when its put on a non pipboy npc. I looked at the nif in Outfit Studio & Nifskope but there wasn't a hidden mesh or trishape. Where is that rolled sleeve coming from. Is there something in the fallout.esm that alters the nif?

Edited by JohnnyBlade
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I noticed in OS that there is a segment section & you can see that the lower left forearm is painted green while the rest of the main body is red. The segment section looks similar to painting bone weights but I can't seem to make my own segment. I can only paint the body red. It won't let me differentiate different body parts. I wonder if segment config can only b done in Blender or 3dMax

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