Integrater Posted August 3, 2019 Share Posted August 3, 2019 (edited) I have No Helmet Hack 1.6 installed, but I want to remove it. When I do, and load my save it tells me it might corrupt the game, is this likely? Is there a way to get the mod uninstalled and not ruin my save? I want to use a different no helmet mod that simply unequips the helmets when not in combat. Thanks Edited August 3, 2019 by Integrater Link to comment Share on other sites More sharing options...
theskymoves Posted August 3, 2019 Share Posted August 3, 2019 The 'this might corrupt the game' warning (or 'force-load warning') is one that pops up the first time a save is loaded after uninstalling a DAzip mod. It can usually be ignored, though it should be taken seriously if the removed mod (or mods) added quests, areas, or altered gameplay significantly, as with a combat overhaul. To safely remove the no-helmet hack, first 're-equip'/restore the visuals on an equipped helmets, for both player character and any companion NPCs. Save in a new slot, and exit the game. Uninstall the mod. Re-load the game, and check that helmets are working normally, as in the vanilla game. Save again, in a new slot, to create a 'clean save'. Now install the new no-helmet mod. Link to comment Share on other sites More sharing options...
Thandal Posted August 3, 2019 Share Posted August 3, 2019 The only mod I've ever 'used-then-removed' which then caused a saved game to break was "Improved Atmosphere". I know it's a wonderful mod but sorry, it conflicts with too many other mods I really like. (Glad I'd only played a few hours with it installed before I realized there was a major conflict and removed it. I had to roll back to a 'pre-installation' save.) Link to comment Share on other sites More sharing options...
theskymoves Posted August 3, 2019 Share Posted August 3, 2019 (edited) The only mod I've ever 'used-then-removed' which then caused a saved game to break was "Improved Atmosphere". I know it's a wonderful mod but sorry, it conflicts with too many other mods I really like. (Glad I'd only played a few hours with it installed before I realized there was a major conflict and removed it. I had to roll back to a 'pre-installation' save.) I concur, Thandal... most mods can be removed and installed mid-game with no deleterious effects. My horror stories are surprisingly few: Combat Tweaks and the Nude Variety mod broke two of my saves when uninstalled mid-game. My worst experience, though, was the time the quest journal became non-functional when I uninstalled a quest mod after finding the content not to my liking. Some other mods that can have game-breaking effects if not removed cleanly/properly are Extra Dog Slot, Hide Helm, and Hide Armor.... Dog can die permanently, 'hidden' armour slots can become unusable, that sort of thing. And mods that significantly alter plot-flags can be game breaking if either added or removed mid-game. (An example would be 'Alistair's Revised Romance'.) Edited August 4, 2019 by theskymoves Link to comment Share on other sites More sharing options...
FIREFLY11 Posted August 5, 2019 Share Posted August 5, 2019 Hi, Integrater, you shouldn't have any trouble unless they are mods like the ones Sky mentioned. I've forced more than a few loads that contained items that I created in early mods that I botched (I'm new to modding) with no ill effects & removed downloaded mods midway through a play through w/o any trouble so far. Good luck! FIREFLY11 Link to comment Share on other sites More sharing options...
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