hereami Posted August 3, 2019 Share Posted August 3, 2019 So, i looked, indeed there's no NavMesh on cells outside map borders. Subject to discuss. 1. Any quick hints for most efficient way would be great - for now i see it as going through each cell sequentially, since i don't want to regenerate entire WRLD. I suspect, there must be some filtered batch processing, but haven't learnt much yet. May take forever on my notebook, but i'll try to try... 2. Assuming this is a trivial task for a mighty PC, maybe somebody willing to fix it finally and generate navmesh for entire uncovered pre-created landscape, including Far-Harbor and Nuka World ? 2. Why? Because npc can't navigate there normally, player can, obviously, but game is nothing without NPC... Seriously, there's a damn lot of space for building without thinking about workshop draws/triangles count, and quite a scenery around. Another good reason - to help expanding habitated area easily, instead of making new worldspaces - such mods are a rarity and mostly stay inside borders still. Traveling (walking, Vertibirding...) to Megaton or Sun city, or whatever Dave's republic, abandoned temples, coasts etc. etc. somewhere far South/North/East/West would be much more immersive/interesting, than a load screen. Hm, a step towards f76 as well... Side questions:- NPC are able to navigate without navmesh, while in combat - why and how? Link to comment Share on other sites More sharing options...
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