assterixxx Posted September 21, 2012 Author Share Posted September 21, 2012 (edited) Thanks for the reply Steve. Your idea was the one I originally though of. But having to build a quest with an alias, hook it up to a SM event, just to run 3 lines of code. That was the reason why I started the topic. Had to be a "better" way of doing it. And you took the time to build me a script too. It looks more or less the same as the one I came up with. Just wanted to thank you, but I've decided to give in to the "pier pressure" and attach it to a room marker. :teehee: But now that i'm here anyways... Lets say there were more then 3 lines of code. Objref, math, a ton of var's, then what would be the more sensible way to run this script? Is there a difference? Guess what I'm asking is; does the SM events hurt my comp more? Or doesn't it effect my comp even if I had 20 q's running every time I did a change location. Edited September 21, 2012 by assterixxx Link to comment Share on other sites More sharing options...
steve40 Posted September 28, 2012 Share Posted September 28, 2012 I never said anything about hooking things to the story manager :armscrossed: Link to comment Share on other sites More sharing options...
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