Wolfstorm Posted August 4, 2019 Share Posted August 4, 2019 (edited) This is the character made in-game, using racemenu: https://imgur.com/Ox6sk1KAnd this is how the same character looks in the Creation Kit, after using the SPF command: https://imgur.com/n9c6qBE I looked into several tutorials, posts and articles. It seems there is no solution to it. Since SPF wont work, I used this tutorial here: http://wiki.tesnexus.com/index.php/Using_a_face_made_with_RaceMenu_on_an_NPC_for_Skyrim Nifmerge dont work with SSE, so I used the SSE NIF Optimizer to convert both files to LE and then back to SSE after the merge. The texture was exported through GIMP, which have a native DDS plugin. So far, the mesh is appearing now in nifscope, it wasnt in the first try. Here is a screenshot: https://imgur.com/LB1JgNCI also had to manually insert the objects in the headparts.csv file. Nifmerge said to use TES5Edit (which now is called SSEEdit), but I had no clue how to do that, so I inserted it manually and it worked. However, going back to CK, the mesh is not appearing, even after the merge. It is still that old horse face.I dont have any idea where to put the modified mesh. CK dont let me change the "base head parts" in the "character gen parts" section. I really dont know what to do anymore. I dont work with 3d graphics, so I cant just go changing values in nifscope, since I dont have a clue about what they mean.I just want to add a customized companion. Can someone please give me some tips? Edited August 4, 2019 by Wolfstorm Link to comment Share on other sites More sharing options...
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