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Scale of the Capital Wasteland


charwo

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Well, I'm doing less of a camping mod as a salvaging mod. Mind you there are a lot of 'head mods' I use, which are jury rigged house rules. If I could I would reboot Fallout 3 in a New Vegas setting, which means I really should try and get a hold of Requiem for the capital wasteland, but the real ones I use are:

 

Project Reality (real skies)

Badass wasteland reclamation project (a realistic green world take. It's pretty but there are enough dead trees and such to make you think the earth is slightly poisoned

No water radiation mod (my thing being that Capital water isn't good for you but other than drinking the Potomac water, it takes years to have an effect. Besides I have a purified water mod, and even if the water isn't safe to drink, it shouldn't kill you to swim across the river.

Scavenger World (let my LW and co loot cars, chop tress and dig up Rubble piles. It is not balanced, and as a house rule I suggest only digging in stand alone rubble piles, and only those outside. Although it is cool to think you're an archeologist finding where people in the first years after the war stashed their guns and survival supplies.

Busworld (enter buses and trains and such very cool.

No Stupid Car Explosions (I don't have a problem with the car explosions if it's a thing where it's not the reactor itself going off, but the turbine components, making it a dirty bomb. And a lot of psychotic pranksters rigged the cars to explode like that between 2077 and the present. Not a design flaw, just assholes. However, I like to loot cars and if a car gets a phenomenal amount of damage like being shot up by a sentrybot mini-gun, it will still go boom.

DC Interiors is a great mod for salvaging in the DC area. Northwest Seneca Station however should not be in there. It should be a settlement.

More map markers is so useful I can't describe.

Bond's Tenpenny Tower is so awesome

Tenpenny Tower True Peace prevents Rot from killing everyone in Tennpenny

Regulator Bounties

Populated wasteland (which is awesome to see a caravan of translate in city clothes and hunting rifles slaughtering a small pack of supermutants.

A&AT phone company, for all it's problems gives a sense of rebuilding like no other mod.

 

But frankly, FWE is most important to what I want to do because I set the respawn rate to once a year. In practice it feels like my LW matters: clearing the road from Megaton to Arefu means that for a while, traffic can cross that territory freely. It's not the money per se that drives my LW and her brother, but it's a way for them to lay the foundations for a restored US with DC as it's rightful Capital.

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Thank you very much for the mod list. Wow! I think I will get some (if not all) of those.

 

Well, I'm doing less of a camping mod as a salvaging mod. Mind you there are a lot of 'head mods' I use, which are jury rigged house rules.

I hate to do this but got to ask... what's a 'head mod?'

 

Project Reality (real skies)

Badass wasteland reclamation project (a realistic green world take. It's pretty but there are enough dead trees and such to make you think the earth is slightly poisoned

 

Do Project Reality's skies have constellations? It kind of looks like there are constellations at night in Fellout. Moon's waaay too big though. I think there's a setting in confog file that can be edited for moon size...

 

BA wasteland's tress are all 200 years old so I guess more green trees than none makes sense. I guess the ratio must feel right since you're using it.

 

No water radiation mod (my thing being that Capital water isn't good for you but other than drinking the Potomac water, it takes years to have an effect. Besides I have a purified water mod, and even if the water isn't safe to drink, it shouldn't kill you to swim across the river.

I agree the radiation wouldn't be 19 rads a second for swimming the Potomac but I think the FWE team just wanted to add balance and make the Rad Resistance perk matter more. And that perk matters a *lot* more if you have Enhanced Weather's 'radioactive rain' active. It may be less realistic, but it sure is challenging. Especially if Fast Travel is disabled.

 

Scavenger World...

Busworld ...

No Stupid Car Explosions...

SW sounds cool.. it brings to mind the 'grave looting' you can do in New Vegas.

BW ... so the buses that aren't burnt out wrecks can be entered and looted.. cool. Every have any encounters inside?

Car explosions... I vaguely remember reading on the wiki that all the cars had mini fusion engines which make them explode that way, and also it's a play/parody on the 1970's Ford Pinto scandal (they were rumored to explode if they were rear ended).

I actually like them to explode--I used it as a strategy against enemies that get close to cars.

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Well, in Badass Wasteland, it's not made clear how old the tress are. In fact my interpreation is that almost all of the trees are young. If they were really old, there would be primevel forrests. No, life expectancy is cut short by radiation, not enhanced. Why I like BWR is that I get th sublte feeling that it's a compromise mod: th wold IS green, and the nature IS reverting. But....it's still laboring under the irradiated water table and such. All of those burnt trees are there because it takes LONGER to decay, but there's still decay.

 

And as a fan dicontinancy, I say the Black rain at the end of October 2077 did irratate and kill most of the fauna in the DC area, so for that winter DC looked like Fallout 3 vanilla. What then happened, starting in November of 2077 and going through the winter was a series of massive wildfires, because it's all kindinlg now, and burned them to ash. Radiactive ash, but fertile soil for a new generation of trees and grasses to come in. If no from DC itself, then from the hinterland o Virgina, central Pennsylvania and the Appalacian Moutains. By 2080 the DC area, th heaviest hit area in the world, possibly barring places in China, should b as grean in terms of grasss as BWR but with nothing but sapplings.

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Looking at the screenshots the trees look like they do now, so my guess is that they are all like 200 ~ 300 years old. Kinda makes sense. I think vanilla fallout 3's trees would only be believable for the first 20 years or so depending on how badly irradiated the area is.

 

BTW.. would you happen to know if there's a command in the ini file for changing the moon size? Fellout's moon is freakishly large... disturbing

 

 

[Edited a typo]

Edited by DavidYokosukaJapan
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Not sure, although I've seen moon mods aplenty. Most though are death stars and disco balls and such. Large moons are a thing of Bethesda and they clearly made Fallout 3 as realism optional and that pisses me off. Try footprint Fallout 3 realistic moon mod and see what comes up.

 

On a side note, if you play mothership zeta, get the real earth mod. The continents are flipped but it makes you think that returning to earth might still be a good idea.

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Wow thank you! I am going to get those. Besides those I'm *definitely* getting Bus World, DC Interiors, A&AT, and More Map Markers.

 

How do you like Project Reality (and NMC's texture mod)? I'm kinda getting the vibe to install one or the other but I think they are a permanent change and no going back so unsure which one to get.

 

Have you found a mod that automatically changes the timescale based on locale? I'd be interested in using that.

I think 1:10 in the DC area and 1:25 in the surrounding area would work. Now I just use 1:18 for everywhere because it's kind of a compromise.

 

BTW I did not see any weather mod in your mod list. I'm using Enhanced Weather and kind of guesstimated precipitation intervals but it's a guess based upon the weather I'm used to here so it's highly likely to be completely inaccurate.

Still, it looks good and my LW seeks shelter whenever it rains so with FWE's motorcycle needed for fast-traveling it definitely adds new challenge, but still fun

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Project Reality has in built weather. I think I like Fellout for pretty but Project reality with it's washed colors seems more realistic. It also adds a sense of somberness: the capital wareland seems darker and more dangerous, and that's a good idea as no matter if you take the dads out of the water and has the prettiest flowers in a green world, the CapitalRegion is still an incedibly hostile, poisoned place, full of suffering and despair.
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Also, there's no reason at all for there ever to be radioactive rain in Fallout 3, except may e the first rain after the destruction of Megaton (and please don't blow up Megaton!)

 

And as far as timescale Arwyn's realism tweaks has an option for halving the timescale in interiors (30 min outside and 15 indoors at 1:30) but whether it plays nice with FWE I don't know n

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The timescale thing seems a tad risky for stability. I'll just stick with the 1:18 everywhere.

 

Project Reality has in built weather. I think I like Fellout for pretty but Project reality with it's washed colors seems more realistic. It also adds a sense of somberness: the capital wareland seems darker and more dangerous, and that's a good idea as no matter if you take the dads out of the water and has the prettiest flowers in a green world, the CapitalRegion is still an incedibly hostile, poisoned place, full of suffering and despair.

I'm liking the sound of Project Reality. Just saw a vid on youtube. Wow! I agree with you on the somber colors versus Fellout's stunning, vivid colors. So I guess it's uncheck & deactivate Fellout and Enhanced Weather & activate Project Reality.

 

One last question on it -- are the nights realistically dark like Fellout or freakishly moonlit every night like vanilla Fallout 3?

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It's a bit of both. Honestly, I think Project Reality has a darkness vision adjuster setting, which is your character slowly becoming adapted to the dark as te sun sets. I've had no problem. Check it out, and if Project reality doesn't have it, one of the mods I have does and I'll find it for you.
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