chimeric929 Posted September 20, 2012 Share Posted September 20, 2012 SKYIM MOD IDEAS Perks system Birth signsActivate a prayer animation lesser power while near sigil stone [ie atronach or lady stone] Get transported to a small area like wooden mask brumjanaar Spend points at different perks around the room with unlocking gates based on how many points have been spent thereleveling Perks Cost certain amount of skills level eg -25 conjuratiuon skill for twin souls Spell book Add spells Remove spells Create scrolls Potions Heal completely all 3 after animation play can be interrupted but each removes an additional 2 % from ttl health Until max of 75 is reachedAddict At 25 move 3 % slowerDrinkers dopplers At 50 random headaches and fall down Max stamina reduced 15% Max magic reduced 22%Blackring Hobbler At 75 frequent fall downs Max stamina 15 ttl Max magic 50 ttl Max health 25% ttlDamage Health is decreased by ¼ of damage received ttlHealers Only way to bring health back up to full Expensive Build up Favor Points by helping locals Ie giving money to poor, feeding peps, not stealing Expands healthbar to double, but only lasts until its lost. Or triple When health reaches zero, rezzed with guards standing above you, fighting them off, or inside the church Both lose some of equipment which is sold back by a merchant just near the cleric 25% gold is lost SMITHINGBooks to learn / unlearn perks SKILLS perks cost the skill points required to earn them Or just half Perk points are then always available, except Books to learn perks/ receive the perks or as quest rewareds Magic Daily spell to switch elemental prowess For the day, spells of [ice] cost 40% less mana, all other spells cost 30% more, and their power is increased 30%, while all others is decreased 40% Mind or Will 80 less 40 more ratio switch between cost and powerMage armor rating spells Left – shield Right – absorb x damage as well as increase armor rating SPELLS FOR DIFFERENT dual cat / lefty righty Oblivion gate Does nada on its own w/ fiore fire/ice/lightning spell summons flame/frost/storm atronach w/ heal spell spell raise dead Necromancer spells Flay- changes a dead body to a skeleton w/ inventory intact Invigor – reserves 40 HP of you to give pet 30% increase to base stats and damage Link to comment Share on other sites More sharing options...
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