LordMaddog Posted September 20, 2012 Share Posted September 20, 2012 so I spent about 2 hours trying to do this it should have been as easy as changing \meshes\actors\atronachflame\animations with the\meshes\actors\Character\animations you have to change the names of each file to its corresponding match of course (example \meshes\actors\atronachflame\animations\runforward.hkx renamed mag_runforward.hkx and placed in \meshes\actors\Character\animations folder) but the skeleton nods are all match wrong :( so your arm ends up at the pelvic bone and your knee in the elbow :( lol I think you have to open each .hkx file in some program and match each nod name to the right skeletal nod found in ( \meshes\actors\Character\skeleton) sadly this would be a massive time drinker(theres about 20 files you have to change and each wouldtake about 10-20 min) and I dont have the time any more to do big mods so here I am asking for some one who would love to have a massively successful mod and a awesome looking mage char Link to comment Share on other sites More sharing options...
LordMaddog Posted September 21, 2012 Author Share Posted September 21, 2012 a easier faster way might be to make a spell that you can cast that changes the players skeleton and uses those animations but I honestly have no clue if thats possible or how to do it Link to comment Share on other sites More sharing options...
ghosen Posted May 3, 2013 Share Posted May 3, 2013 There are some temporary transformation mods out there... Don't have a clue how to do anything with them though. Link to comment Share on other sites More sharing options...
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