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A word of warning to budding dungeon makers


JarlBrogruf

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Have you made a nordic dungeon perfectly snapped to grid the entire time only to find that when you try to connect to another piece of the dungeon its too high or too low and no stairs can fix it? Well I'm about to tell you why

NORDIC PIT TILES AREN'T UNIFORM TO THE REST OF THE TILE SETS

 

For whatever reason, a stupid, stupid 3d modeller at Bethesda decided to make the pit tile sets 128 units taller than any other tile set, making it impossible to connect a nordic pit room to the rest of the dungeon unless there is another nordic pit room in between it and the exit/other entrance. I just had to scrap an entire wing of a dungeon and start from scratch because a pit room in the center of my dungeon made my entire dungeon non-uniform.

 

The best way to avoid this is to not use pit room tile sets, other than that somebody needs to open up the nordic pit tileset in blender or something and make all the tiles 128 units shorter so they're uniform or alternatively making sets of 128 unit stair tiles.

 

Its stuff like this that makes me think Bethesda purposely does these things to keep modders from outshining them.

Edited by JarlBrogruf
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